Package net.minecraftforge.client.event
Class ClientPlayerNetworkEvent.LoggingOut
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPlayerNetworkEvent
net.minecraftforge.client.event.ClientPlayerNetworkEvent.LoggingOut
- Enclosing class:
- ClientPlayerNetworkEvent
Fired when the client player logs out. This event may also fire when a new integrated server is being created.
 
This event is not cancellable, and does not have a result.
This event is fired on the main Forge event bus, only on the logical client.
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Nested Class SummaryNested classes/interfaces inherited from class net.minecraftforge.client.event.ClientPlayerNetworkEventClientPlayerNetworkEvent.Clone, ClientPlayerNetworkEvent.LoggingIn, ClientPlayerNetworkEvent.LoggingOutNested classes/interfaces inherited from class net.minecraftforge.eventbus.api.Eventnet.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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Constructor SummaryConstructorsConstructorDescriptionLoggingOut(@Nullable MultiPlayerGameMode controller, @Nullable LocalPlayer player, @Nullable Connection networkManager) 
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Method SummaryModifier and TypeMethodDescription@Nullable ConnectionReturns the network connection for the player, may benull.@Nullable MultiPlayerGameModeReturns the multiplayer game mode controller for the player, may benull.@Nullable LocalPlayerReturns the player instance, may benull.Methods inherited from class net.minecraftforge.eventbus.api.EventgetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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Constructor Details- 
LoggingOut@Internal public LoggingOut(@Nullable @Nullable MultiPlayerGameMode controller, @Nullable @Nullable LocalPlayer player, @Nullable @Nullable Connection networkManager) 
 
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Method Details- 
getMultiPlayerGameModeReturns the multiplayer game mode controller for the player, may benull.. This may benullin certain situations such as the creating a new integrated server (singleplayer world) or connecting to a multiplayer server.- Overrides:
- getMultiPlayerGameModein class- ClientPlayerNetworkEvent
- Returns:
- the multiplayer game mode controller for the player, may be null
 
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getPlayerReturns the player instance, may benull.. This may benullin certain situations such as the creating a new integrated server (singleplayer world) or connecting to a multiplayer server.- Overrides:
- getPlayerin class- ClientPlayerNetworkEvent
- Returns:
- the player instance, may be null
 
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getConnectionReturns the network connection for the player, may benull.. This may benullin certain situations such as the creating a new integrated server (singleplayer world) or connecting to a multiplayer server.- Overrides:
- getConnectionin class- ClientPlayerNetworkEvent
- Returns:
- the network connection for the player, may be null
 
 
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