Package net.minecraftforge.client.event
Class ClientPlayerNetworkEvent.Clone
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPlayerNetworkEvent
net.minecraftforge.client.event.ClientPlayerNetworkEvent.Clone
- Enclosing class:
- ClientPlayerNetworkEvent
Fired when the client player respawns, creating a new player instance to replace the old player instance.
 
This event is not cancellable, and does not have a result.
This event is fired on the main Forge event bus, only on the logical client.
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Nested Class SummaryNested classes/interfaces inherited from class net.minecraftforge.client.event.ClientPlayerNetworkEventClientPlayerNetworkEvent.Clone, ClientPlayerNetworkEvent.LoggingIn, ClientPlayerNetworkEvent.LoggingOutNested classes/interfaces inherited from class net.minecraftforge.eventbus.api.Eventnet.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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Field SummaryFields
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Constructor SummaryConstructorsConstructorDescriptionClone(MultiPlayerGameMode pc, LocalPlayer oldPlayer, LocalPlayer newPlayer, Connection networkManager) 
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Method SummaryModifier and TypeMethodDescriptionReturns the newly created player instance.Returns the previous player instance.Returns the newly created player instance.Methods inherited from class net.minecraftforge.client.event.ClientPlayerNetworkEventgetConnection, getMultiPlayerGameModeMethods inherited from class net.minecraftforge.eventbus.api.EventgetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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Field Details- 
oldPlayer
 
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Constructor Details- 
Clone@Internal public Clone(MultiPlayerGameMode pc, LocalPlayer oldPlayer, LocalPlayer newPlayer, Connection networkManager) 
 
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Method Details- 
getOldPlayerReturns the previous player instance.- Returns:
- the previous player instance
 
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getNewPlayerReturns the newly created player instance.- Returns:
- the newly created player instance
 
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getPlayerReturns the newly created player instance.- Overrides:
- getPlayerin class- ClientPlayerNetworkEvent
- Returns:
- the newly created player instance
- See Also:
 
 
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