Package net.minecraftforge.client.event
Class ClientPlayerNetworkEvent.LoggingIn
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPlayerNetworkEvent
net.minecraftforge.client.event.ClientPlayerNetworkEvent.LoggingIn
- Enclosing class:
- ClientPlayerNetworkEvent
Fired when the client player logs in to the server. The player should be initialized.
 
This event is not cancellable, and does not have a result.
This event is fired on the main Forge event bus, only on the logical client.
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Nested Class SummaryNested classes/interfaces inherited from class net.minecraftforge.client.event.ClientPlayerNetworkEventClientPlayerNetworkEvent.Clone, ClientPlayerNetworkEvent.LoggingIn, ClientPlayerNetworkEvent.LoggingOutNested classes/interfaces inherited from class net.minecraftforge.eventbus.api.Eventnet.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result
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Constructor SummaryConstructorsConstructorDescriptionLoggingIn(MultiPlayerGameMode controller, LocalPlayer player, Connection networkManager) 
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Method SummaryMethods inherited from class net.minecraftforge.client.event.ClientPlayerNetworkEventgetConnection, getMultiPlayerGameMode, getPlayerMethods inherited from class net.minecraftforge.eventbus.api.EventgetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult
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Constructor Details- 
LoggingIn@Internal public LoggingIn(MultiPlayerGameMode controller, LocalPlayer player, Connection networkManager) 
 
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