All Implemented Interfaces:
CommandSource, SyncedDataHolder, Attackable, EquipmentUser, Leashable, Enemy, Targeting, EntityAccess, Nameable, ScoreHolder, ICapabilityProvider, ICapabilityProviderImpl<Entity>, ICapabilitySerializable<CompoundTag>, IForgeEntity, IForgeLivingEntity, INBTSerializable<CompoundTag>

public class Husk extends Zombie