Interface IGlobalLootModifier
- All Known Implementing Classes:
 AddTableLootModifier,LootModifier
public interface IGlobalLootModifier
Implementation that defines what a global loot modifier must implement in order to be functional.
 
Requires a
LootModifier Supplies base functionality; most modders should only need to extend that.Requires a
Codec to be registered: NeoForgeRegistries.GLOBAL_LOOT_MODIFIER_SERIALIZERS, and returned in codec()
 Individual instances of modifiers must be registered via json, see neoforge:loot_modifiers/global_loot_modifiers- 
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<Optional<WithConditions<IGlobalLootModifier>>>static final com.mojang.serialization.Codec<IGlobalLootModifier>static final com.mojang.serialization.Codec<LootItemCondition[]> - 
Method Summary
Modifier and TypeMethodDescriptionit.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>apply(it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> generatedLoot, LootContext context) Applies the modifier to the list of generated loot.com.mojang.serialization.Codec<? extends IGlobalLootModifier>codec()Returns the registered codec for this modifier 
- 
Field Details
- 
DIRECT_CODEC
 - 
CONDITIONAL_CODEC
static final com.mojang.serialization.Codec<Optional<WithConditions<IGlobalLootModifier>>> CONDITIONAL_CODEC - 
LOOT_CONDITIONS_CODEC
 
 - 
 - 
Method Details
- 
apply
it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> apply(it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> generatedLoot, LootContext context) Applies the modifier to the list of generated loot. This function needs to be responsible for checking ILootConditions as well.- Parameters:
 generatedLoot- the list of ItemStacks that will be dropped, generated by loot tablescontext- the LootContext, identical to what is passed to loot tables- Returns:
 - modified loot drops
 
 - 
codec
com.mojang.serialization.Codec<? extends IGlobalLootModifier> codec()Returns the registered codec for this modifier 
 -