Interface IGlobalLootModifier

All Known Implementing Classes:
AddTableLootModifier, LootModifier

public interface IGlobalLootModifier
Implementation that defines what a global loot modifier must implement in order to be functional. LootModifier Supplies base functionality; most modders should only need to extend that.
Requires a Codec to be registered: NeoForgeRegistries.GLOBAL_LOOT_MODIFIER_SERIALIZERS, and returned in codec() Individual instances of modifiers must be registered via json, see neoforge:loot_modifiers/global_loot_modifiers
  • Field Details

  • Method Details

    • apply

      it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> apply(it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> generatedLoot, LootContext context)
      Applies the modifier to the list of generated loot. This function needs to be responsible for checking ILootConditions as well.
      Parameters:
      generatedLoot - the list of ItemStacks that will be dropped, generated by loot tables
      context - the LootContext, identical to what is passed to loot tables
      Returns:
      modified loot drops
    • codec

      com.mojang.serialization.Codec<? extends IGlobalLootModifier> codec()
      Returns the registered codec for this modifier