Interface IModelBuilder<T extends IModelBuilder<T>>
- All Known Implementing Classes:
 IModelBuilder.Collecting,IModelBuilder.Simple
public interface IModelBuilder<T extends IModelBuilder<T>>
Base interface for any object that collects culled and unculled faces and bakes them into a model.
 
 Provides a generic base implementation via of(boolean, boolean, boolean, ItemTransforms, ItemOverrides, TextureAtlasSprite, RenderTypeGroup)
 and a quad-collecting alternative via collecting(List).
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic classstatic class - 
Method Summary
Modifier and TypeMethodDescriptionaddCulledFace(Direction facing, BakedQuad quad) addUnculledFace(BakedQuad quad) build()static IModelBuilder<?>collecting(List<BakedQuad> quads) Creates a new model builder that collects quads to the provided list, returning an empty model if you callbuild().static IModelBuilder<?>of(boolean hasAmbientOcclusion, boolean usesBlockLight, boolean isGui3d, ItemTransforms transforms, ItemOverrides overrides, TextureAtlasSprite particle, RenderTypeGroup renderTypes) Creates a new model builder that uses the provided attributes in the final baked model. 
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Method Details
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of
static IModelBuilder<?> of(boolean hasAmbientOcclusion, boolean usesBlockLight, boolean isGui3d, ItemTransforms transforms, ItemOverrides overrides, TextureAtlasSprite particle, RenderTypeGroup renderTypes) Creates a new model builder that uses the provided attributes in the final baked model. - 
collecting
Creates a new model builder that collects quads to the provided list, returning an empty model if you callbuild(). - 
addCulledFace
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addUnculledFace
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build
BakedModel build() 
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