Class EntityRenderersEvent.CreateSkullModels
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.EntityRenderersEvent
net.neoforged.neoforge.client.event.EntityRenderersEvent.CreateSkullModels
- All Implemented Interfaces:
 net.neoforged.fml.event.IModBusEvent
- Enclosing class:
 - EntityRenderersEvent
 
Fired for registering additional skull models at the appropriate time.
 
This event is not cancellable, and does not have a result.
This event is fired on the mod-specific event bus, only on the logical client.
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Nested Class Summary
Nested classes/interfaces inherited from class net.neoforged.neoforge.client.event.EntityRenderersEvent
EntityRenderersEvent.AddLayers, EntityRenderersEvent.CreateSkullModels, EntityRenderersEvent.RegisterLayerDefinitions, EntityRenderersEvent.RegisterRenderersNested classes/interfaces inherited from class net.neoforged.bus.api.Event
net.neoforged.bus.api.Event.HasResult, net.neoforged.bus.api.Event.Result - 
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final com.google.common.collect.ImmutableMap.Builder<SkullBlock.Type,SkullModelBase> private final EntityModelSet - 
Constructor Summary
ConstructorsConstructorDescriptionCreateSkullModels(com.google.common.collect.ImmutableMap.Builder<SkullBlock.Type, SkullModelBase> builder, EntityModelSet entityModelSet)  - 
Method Summary
Modifier and TypeMethodDescriptionReturns the set of entity models.voidregisterSkullModel(SkullBlock.Type type, SkullModelBase model) Registers the constructor for a skull block with the givenSkullBlock.Type.Methods inherited from class net.neoforged.bus.api.Event
getResult, hasResult, setResult 
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Field Details
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builder
private final com.google.common.collect.ImmutableMap.Builder<SkullBlock.Type,SkullModelBase> builder - 
entityModelSet
 
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Constructor Details
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CreateSkullModels
@Internal public CreateSkullModels(com.google.common.collect.ImmutableMap.Builder<SkullBlock.Type, SkullModelBase> builder, EntityModelSet entityModelSet)  
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Method Details
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getEntityModelSet
Returns the set of entity models.- Returns:
 - the set of entity models
 
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registerSkullModel
Registers the constructor for a skull block with the givenSkullBlock.Type. These will be inserted into the maps used by the item, entity, and block model renderers at the appropriate time.- Parameters:
 type- a unique skull type; an exception will be thrown later if multiple mods (including vanilla) register models for the same typemodel- the skull model instance. A typical implementation will simply bake a model usingEntityModelSet.bakeLayer(ModelLayerLocation)and pass it to the constructor forSkullModel.
 
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