Record Class EquipmentTable

java.lang.Object
java.lang.Record
net.minecraft.world.entity.EquipmentTable

public record EquipmentTable(ResourceKey<LootTable> lootTable, Map<EquipmentSlot,Float> slotDropChances) extends Record
  • Field Details

    • lootTable

      private final ResourceKey<LootTable> lootTable
      The field for the lootTable record component.
    • slotDropChances

      private final Map<EquipmentSlot,Float> slotDropChances
      The field for the slotDropChances record component.
    • DROP_CHANCES_CODEC

      public static final com.mojang.serialization.Codec<Map<EquipmentSlot,Float>> DROP_CHANCES_CODEC
    • CODEC

      public static final com.mojang.serialization.Codec<EquipmentTable> CODEC
  • Constructor Details

    • EquipmentTable

      public EquipmentTable(ResourceKey<LootTable> lootTable, Map<EquipmentSlot,Float> slotDropChances)
      Creates an instance of a EquipmentTable record class.
      Parameters:
      lootTable - the value for the lootTable record component
      slotDropChances - the value for the slotDropChances record component
  • Method Details

    • createForAllSlots

      private static Map<EquipmentSlot,Float> createForAllSlots(float p_335505_)
    • createForAllSlots

      private static Map<EquipmentSlot,Float> createForAllSlots(List<EquipmentSlot> p_331241_, float p_334411_)
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared with Objects::equals(Object,Object).
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • lootTable

      public ResourceKey<LootTable> lootTable()
      Returns the value of the lootTable record component.
      Returns:
      the value of the lootTable record component
    • slotDropChances

      public Map<EquipmentSlot,Float> slotDropChances()
      Returns the value of the slotDropChances record component.
      Returns:
      the value of the slotDropChances record component