Class RenderTarget

java.lang.Object
com.mojang.blaze3d.pipeline.RenderTarget
Direct Known Subclasses:
MainTarget, TextureTarget

public abstract class RenderTarget extends Object
  • Field Details

    • RED_CHANNEL

      private static final int RED_CHANNEL
      See Also:
    • GREEN_CHANNEL

      private static final int GREEN_CHANNEL
      See Also:
    • BLUE_CHANNEL

      private static final int BLUE_CHANNEL
      See Also:
    • ALPHA_CHANNEL

      private static final int ALPHA_CHANNEL
      See Also:
    • width

      public int width
    • height

      public int height
    • viewWidth

      public int viewWidth
    • viewHeight

      public int viewHeight
    • useDepth

      public final boolean useDepth
    • frameBufferId

      public int frameBufferId
    • colorTextureId

      protected int colorTextureId
    • depthBufferId

      protected int depthBufferId
    • clearChannels

      private final float[] clearChannels
    • filterMode

      public int filterMode
    • stencilEnabled

      private boolean stencilEnabled
  • Constructor Details

    • RenderTarget

      public RenderTarget(boolean p_166199_)
  • Method Details

    • resize

      public void resize(int p_83942_, int p_83943_, boolean p_83944_)
    • _resize

      private void _resize(int p_83965_, int p_83966_, boolean p_83967_)
    • destroyBuffers

      public void destroyBuffers()
    • copyDepthFrom

      public void copyDepthFrom(RenderTarget p_83946_)
    • createBuffers

      public void createBuffers(int p_83951_, int p_83952_, boolean p_83953_)
    • setFilterMode

      public void setFilterMode(int p_83937_)
    • setFilterMode

      private void setFilterMode(int p_334552_, boolean p_333030_)
    • checkStatus

      public void checkStatus()
    • bindRead

      public void bindRead()
    • unbindRead

      public void unbindRead()
    • bindWrite

      public void bindWrite(boolean p_83948_)
    • _bindWrite

      private void _bindWrite(boolean p_83962_)
    • unbindWrite

      public void unbindWrite()
    • setClearColor

      public void setClearColor(float p_83932_, float p_83933_, float p_83934_, float p_83935_)
    • blitToScreen

      public void blitToScreen(int p_83939_, int p_83940_)
    • blitToScreen

      public void blitToScreen(int p_83958_, int p_83959_, boolean p_83960_)
    • _blitToScreen

      private void _blitToScreen(int p_83972_, int p_83973_, boolean p_83974_)
    • clear

      public void clear(boolean p_83955_)
    • getColorTextureId

      public int getColorTextureId()
    • getDepthTextureId

      public int getDepthTextureId()
    • enableStencil

      public void enableStencil()
      Attempts to enable 8 bits of stencil buffer on this FrameBuffer. Modders must call this directly to set things up. This is to prevent the default cause where graphics cards do not support stencil bits. Make sure to call this on the main render thread!
    • isStencilEnabled

      public boolean isStencilEnabled()
      Returns wither or not this FBO has been successfully initialized with stencil bits. If not, and a modder wishes it to be, they must call enableStencil.