Class SectionRenderDispatcher
java.lang.Object
net.minecraft.client.renderer.chunk.SectionRenderDispatcher
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Nested Class Summary
Modifier and TypeClassDescriptionstatic class
class
(package private) static enum
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Field Summary
Modifier and TypeFieldDescriptionprivate final SectionBufferBuilderPool
private Vec3
private boolean
private final Executor
(package private) final SectionBufferBuilderPack
private int
(package private) ClientLevel
private final ProcessorMailbox<Runnable>
private static final int
(package private) final LevelRenderer
private int
private final Queue<SectionRenderDispatcher.RenderSection.CompileTask>
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Constructor Summary
ConstructorDescriptionSectionRenderDispatcher
(ClientLevel p_299878_, LevelRenderer p_299032_, Executor p_298480_, RenderBuffers p_310401_) -
Method Summary
Modifier and TypeMethodDescriptionvoid
private void
void
dispose()
int
getStats()
int
int
boolean
pollTask()
void
rebuildSectionSync
(SectionRenderDispatcher.RenderSection p_299640_, RenderRegionCache p_297835_) private void
runTask()
void
void
void
setLevel
(ClientLevel p_298968_) void
uploadSectionLayer
(BufferBuilder.RenderedBuffer p_299767_, VertexBuffer p_298938_)
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Field Details
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MAX_HIGH_PRIORITY_QUOTA
private static final int MAX_HIGH_PRIORITY_QUOTA- See Also:
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toBatchHighPriority
private final PriorityBlockingQueue<SectionRenderDispatcher.RenderSection.CompileTask> toBatchHighPriority -
toBatchLowPriority
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highPriorityQuota
private int highPriorityQuota -
toUpload
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fixedBuffers
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bufferPool
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toBatchCount
private volatile int toBatchCount -
closed
private volatile boolean closed -
mailbox
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executor
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level
ClientLevel level -
renderer
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camera
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Constructor Details
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SectionRenderDispatcher
public SectionRenderDispatcher(ClientLevel p_299878_, LevelRenderer p_299032_, Executor p_298480_, RenderBuffers p_310401_)
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Method Details
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setLevel
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runTask
private void runTask() -
pollTask
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getStats
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getToBatchCount
public int getToBatchCount() -
getToUpload
public int getToUpload() -
getFreeBufferCount
public int getFreeBufferCount() -
setCamera
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getCameraPosition
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uploadAllPendingUploads
public void uploadAllPendingUploads() -
rebuildSectionSync
public void rebuildSectionSync(SectionRenderDispatcher.RenderSection p_299640_, RenderRegionCache p_297835_) -
blockUntilClear
public void blockUntilClear() -
schedule
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uploadSectionLayer
public CompletableFuture<Void> uploadSectionLayer(BufferBuilder.RenderedBuffer p_299767_, VertexBuffer p_298938_) -
clearBatchQueue
private void clearBatchQueue() -
isQueueEmpty
public boolean isQueueEmpty() -
dispose
public void dispose()
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