Deprecated API
Contents
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ElementDescriptionuse ClientPauseChangeEvent.Post insteadUse getEntityRenderer, return type down graded to EntityRenderer instead of LivingEntityRendererUse getEntitySkin, return type down graded to EntityRenderer instead of LivingEntityRendererUse extension methods in
IForgeGuiGraphics
insteadNever used, tags use a Codec now, so remove this later.
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ClassDescriptionForge: Use
ForgeAdvancementProvider
instead, provides ease of access for theExistingFileHelper
in the generatoruse ClientPauseChangeEvent.Post insteadUse extension methods inIForgeGuiGraphics
instead
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Record ClassDescription
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FieldDescriptionForge: Use
PresetEditorManager.get(ResourceKey)
instead.Forge: UseForgeRegistries.ACTIVITIES
instead.Forge: UseForgeRegistries.ATTRIBUTES
instead.Forge: UseForgeRegistries.BLOCKS
instead.Forge: UseForgeRegistries.BLOCK_ENTITY_TYPES
instead.Forge: UseForgeRegistries.BLOCK_STATE_PROVIDER_TYPES
instead.Forge: UseForgeRegistries.WORLD_CARVERS
instead.Forge: UseForgeRegistries.CHUNK_STATUS
instead.Forge: UseForgeRegistries.COMMAND_ARGUMENT_TYPES
instead.Forge: UseForgeRegistries.ENCHANTMENTS
instead.Forge: UseForgeRegistries.ENTITY_TYPES
instead.Forge: UseForgeRegistries.FEATURES
instead.Forge: UseForgeRegistries.FLUIDS
instead.Forge: UseForgeRegistries.FOLIAGE_PLACER_TYPES
instead.Forge: UseForgeRegistries.ITEMS
instead.Forge: UseForgeRegistries.MEMORY_MODULE_TYPES
instead.Forge: UseForgeRegistries.MENU_TYPES
instead.Forge: UseForgeRegistries.MOB_EFFECTS
instead.Forge: UseForgeRegistries.PAINTING_VARIANTS
instead.Forge: UseForgeRegistries.PARTICLE_TYPES
instead.Forge: UseForgeRegistries.POI_TYPES
instead.Forge: UseForgeRegistries.POTIONS
instead.Forge: UseForgeRegistries.RECIPE_SERIALIZERS
instead.Forge: UseForgeRegistries.RECIPE_TYPES
instead.Forge: UseForgeRegistries.SCHEDULES
instead.Forge: UseForgeRegistries.SENSOR_TYPES
instead.Forge: UseForgeRegistries.SOUND_EVENTS
instead.Forge: UseForgeRegistries.STAT_TYPES
instead.Forge: UseForgeRegistries.TREE_DECORATOR_TYPES
instead.Forge: UseForgeRegistries.VILLAGER_PROFESSIONS
instead.Forge: This map is patched out of vanilla code. Listen tonet.minecraftforge.event.world.BlockEvent.BlockToolModificationEvent
or overrideIForgeBlock.getToolModifiedState(BlockState, UseOnContext, net.minecraftforge.common.ToolAction, boolean)
.Forge: UseRarity.getStyleModifier()
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MethodDescriptionRegister via
RegisterColorHandlersEvent.Block
Register viaRegisterColorHandlersEvent.Item
Forge: Use gradient overload insteadRegister viaRegisterParticleProvidersEvent
Register viaRegisterParticleProvidersEvent
Register viaRegisterParticleProvidersEvent
Forge: useParticleEngine.render(PoseStack, MultiBufferSource.BufferSource, LightTexture, Camera, float, net.minecraft.client.renderer.culling.Frustum)
with Frustum as additional parameterSet your render type in your block model's JSON (eg."render_type": "cutout"
) or overrideIForgeBakedModel.getRenderTypes(BlockState, net.minecraft.util.RandomSource, net.minecraftforge.client.model.data.ModelData)
Set your render type in your block model's JSON (eg."render_type": "cutout"
) or overrideIForgeBakedModel.getRenderTypes(BlockState, net.minecraft.util.RandomSource, net.minecraftforge.client.model.data.ModelData)
Set your render type in your block model's JSON (eg."render_type": "cutout"
) or overrideIForgeBakedModel.getRenderTypes(BlockState, net.minecraft.util.RandomSource, net.minecraftforge.client.model.data.ModelData)
Forge: Use item aware function belowForge: UseIForgeModelBaker.bake(ResourceLocation, ModelState, java.util.function.Function)
instead.Forge: Use variant with RenderTypeGroupForge: For internal use only. Use the Register events when registering values.Forge: UseRegisterGameTestsEvent
to register game testsForge: UseRegisterGameTestsEvent
to register game testsForge: UseRegisterGameTestsEvent
to register game testsForge: Userider sensitive version
Forge: useCreativeModeTab.builder()
Forge: Use damage source sensitive versionForge: callForgeSpawnEggItem.fromEntityType(EntityType)
insteadForge: UseBaseRailBlock.getRailDirection(BlockState, BlockGetter, BlockPos, net.minecraft.world.entity.vehicle.AbstractMinecart)
for enhanced ability If you do change this property be aware that other functions in this/subclasses may break as they can make assumptions about this propertyForge: get burn times by calling ForgeHooks#getBurnTime(ItemStack)Forge: UseIForgeBlockState.getLightEmission(BlockGetter, BlockPos)
insteadnet.minecraft.world.level.levelgen.synth.ImprovedNoise.noise(double, double, double, double, double) Forge: UseFlowingFluid.canConvertToSource(FluidState, Level, BlockPos)
instead.Forge: useLavaFluid.isFlammable(LevelReader,BlockPos,Direction)
insteadnet.minecraft.world.level.storage.loot.LootTable.getRandomItemsRaw(LootContext, Consumer<ItemStack>) Use getEntityRenderer, return type down graded to EntityRenderer instead of LivingEntityRendererUse getEntitySkin, return type down graded to EntityRenderer instead of LivingEntityRendereruseIngredient.of()
useIngredient.of(Stream)
(Stream)}useIngredient.of(TagKey)
(Stream)}useIngredient.of(ItemStack...)
(Stream)}useIngredient.of(ItemLike...)
(Stream)}Never used, tags use a Codec now, so remove this later.useDistExecutor.safeCallWhenOn(Dist, Supplier)
instead. This remains for advanced use cases.useDistExecutor.safeRunWhenOn(Dist, Supplier)
where possible. Advanced uses only.Forge: For internal use only. Use the Register events when registering values.
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ConstructorDescriptionForge: Use the overload with Forge metadata parameter to properly forward custom loaders.Forge: Use variant with RenderTypeGroupForge: Use the mod id variantForge: Use the mod id variantnet.minecraft.data.tags.CatVariantTagsProvider
(PackOutput, CompletableFuture<HolderLookup.Provider>) Forge: Use the mod id variantnet.minecraft.data.tags.DamageTypeTagsProvider(PackOutput, CompletableFuture<HolderLookup.Provider>) Forge: Use the mod id variantnet.minecraft.data.tags.EntityTypeTagsProvider(PackOutput, CompletableFuture<HolderLookup.Provider>) Forge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantnet.minecraft.data.tags.InstrumentTagsProvider(PackOutput, CompletableFuture<HolderLookup.Provider>) Forge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: Use the mod id variantForge: use constructor with context.Forge: use constructor with context.Forge: UseForgeSpawnEggItem
instead for suppliers