Class ClientPlayerNetworkEvent.Clone

java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPlayerNetworkEvent
net.minecraftforge.client.event.ClientPlayerNetworkEvent.Clone
Enclosing class:
ClientPlayerNetworkEvent

public static class ClientPlayerNetworkEvent.Clone extends ClientPlayerNetworkEvent
Fired when the client player respawns, creating a new player instance to replace the old player instance.

This event is not cancellable, and does not have a result.

This event is fired on the main Forge event bus, only on the logical client.