Package net.minecraftforge.client.event
Class ClientPlayerNetworkEvent.LoggingOut
java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.client.event.ClientPlayerNetworkEvent
net.minecraftforge.client.event.ClientPlayerNetworkEvent.LoggingOut
- Enclosing class:
 - ClientPlayerNetworkEvent
 
Fired when the client player logs out. This event may also fire when a new integrated server is being created.
 
This event is not cancellable, and does not have a result.
This event is fired on the main Forge event bus, only on the logical client.
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraftforge.client.event.ClientPlayerNetworkEvent
ClientPlayerNetworkEvent.Clone, ClientPlayerNetworkEvent.LoggingIn, ClientPlayerNetworkEvent.LoggingOutNested classes/interfaces inherited from class net.minecraftforge.eventbus.api.Event
net.minecraftforge.eventbus.api.Event.HasResult, net.minecraftforge.eventbus.api.Event.Result - 
Constructor Summary
ConstructorsConstructorDescriptionLoggingOut(@Nullable MultiPlayerGameMode controller, @Nullable LocalPlayer player, @Nullable Connection networkManager)  - 
Method Summary
Modifier and TypeMethodDescription@Nullable ConnectionReturns the network connection for the player, may benull.@Nullable MultiPlayerGameModeReturns the multiplayer game mode controller for the player, may benull.@Nullable LocalPlayerReturns the player instance, may benull.Methods inherited from class net.minecraftforge.eventbus.api.Event
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult 
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Constructor Details
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LoggingOut
@Internal public LoggingOut(@Nullable @Nullable MultiPlayerGameMode controller, @Nullable @Nullable LocalPlayer player, @Nullable @Nullable Connection networkManager)  
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Method Details
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getMultiPlayerGameMode
Returns the multiplayer game mode controller for the player, may benull.. This may benullin certain situations such as the creating a new integrated server (singleplayer world) or connecting to a multiplayer server.- Overrides:
 getMultiPlayerGameModein classClientPlayerNetworkEvent- Returns:
 - the multiplayer game mode controller for the player, may be 
null 
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getPlayer
Returns the player instance, may benull.. This may benullin certain situations such as the creating a new integrated server (singleplayer world) or connecting to a multiplayer server.- Overrides:
 getPlayerin classClientPlayerNetworkEvent- Returns:
 - the player instance, may be 
null 
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getConnection
Returns the network connection for the player, may benull.. This may benullin certain situations such as the creating a new integrated server (singleplayer world) or connecting to a multiplayer server.- Overrides:
 getConnectionin classClientPlayerNetworkEvent- Returns:
 - the network connection for the player, may be 
null 
 
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