Class WorldCreationUiState
java.lang.Object
net.minecraft.client.gui.screens.worldselection.WorldCreationUiState
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic enumstatic final record - 
Field Summary
FieldsModifier and TypeFieldDescriptionprivate Booleanprivate final List<WorldCreationUiState.WorldTypeEntry>private booleanprivate static final Componentprivate Difficultyprivate GameRulesprivate booleanprivate final List<Consumer<WorldCreationUiState>>private Stringprivate final List<WorldCreationUiState.WorldTypeEntry>private final Pathprivate Stringprivate WorldCreationContextprivate String - 
Constructor Summary
ConstructorsConstructorDescriptionWorldCreationUiState(Path p_276024_, WorldCreationContext p_276050_, Optional<ResourceKey<WorldPreset>> p_276022_, OptionalLong p_276014_)  - 
Method Summary
Modifier and TypeMethodDescriptionvoidaddListener(Consumer<WorldCreationUiState> p_267938_) private static Optional<Holder<WorldPreset>>findPreset(WorldCreationContext p_268025_, Optional<ResourceKey<WorldPreset>> p_268184_) private StringfindResultFolder(String p_276032_) getName()private static Optional<List<WorldCreationUiState.WorldTypeEntry>>getNonEmptyList(Registry<WorldPreset> p_268296_, TagKey<WorldPreset> p_268097_) getSeed()booleanbooleanbooleanisDebug()booleanbooleanvoidvoidsetAllowCheats(boolean p_267969_) voidsetBonusChest(boolean p_268236_) voidsetDifficulty(Difficulty p_268032_) voidsetGameMode(WorldCreationUiState.SelectedGameMode p_268231_) voidsetGameRules(GameRules p_268203_) voidsetGenerateStructures(boolean p_268090_) voidvoidvoidsetSettings(WorldCreationContext p_268313_) voidsetWorldType(WorldCreationUiState.WorldTypeEntry p_268117_) protected booleantryUpdateDataConfiguration(WorldDataConfiguration p_268016_) voidprivate void 
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Field Details
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DEFAULT_WORLD_NAME
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listeners
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name
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gameMode
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difficulty
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allowCheats
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seed
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generateStructures
private boolean generateStructures - 
bonusChest
private boolean bonusChest - 
savesFolder
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targetFolder
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settings
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worldType
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normalPresetList
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altPresetList
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gameRules
 
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Constructor Details
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WorldCreationUiState
public WorldCreationUiState(Path p_276024_, WorldCreationContext p_276050_, Optional<ResourceKey<WorldPreset>> p_276022_, OptionalLong p_276014_)  
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Method Details
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addListener
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onChanged
public void onChanged() - 
setName
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findResultFolder
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getName
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getTargetFolder
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setGameMode
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getGameMode
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setDifficulty
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getDifficulty
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isHardcore
public boolean isHardcore() - 
setAllowCheats
public void setAllowCheats(boolean p_267969_)  - 
isAllowCheats
public boolean isAllowCheats() - 
setSeed
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getSeed
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setGenerateStructures
public void setGenerateStructures(boolean p_268090_)  - 
isGenerateStructures
public boolean isGenerateStructures() - 
setBonusChest
public void setBonusChest(boolean p_268236_)  - 
isBonusChest
public boolean isBonusChest() - 
setSettings
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getSettings
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updateDimensions
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tryUpdateDataConfiguration
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isDebug
public boolean isDebug() - 
setWorldType
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getWorldType
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getPresetEditor
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getNormalPresetList
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getAltPresetList
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updatePresetLists
private void updatePresetLists() - 
findPreset
private static Optional<Holder<WorldPreset>> findPreset(WorldCreationContext p_268025_, Optional<ResourceKey<WorldPreset>> p_268184_)  - 
getNonEmptyList
private static Optional<List<WorldCreationUiState.WorldTypeEntry>> getNonEmptyList(Registry<WorldPreset> p_268296_, TagKey<WorldPreset> p_268097_)  - 
setGameRules
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getGameRules
 
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