Class GameEvent
java.lang.Object
net.minecraft.world.level.gameevent.GameEvent
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Nested Class Summary
Modifier and TypeClassDescriptionstatic final record
static final class
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Field Summary
Modifier and TypeFieldDescriptionstatic final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
private final Holder.Reference<GameEvent>
static final GameEvent
static final GameEvent
static final int
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
private final String
static final GameEvent
private final int
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
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Constructor Summary
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Method Summary
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Field Details
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BLOCK_ACTIVATE
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BLOCK_ATTACH
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BLOCK_CHANGE
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BLOCK_CLOSE
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BLOCK_DEACTIVATE
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BLOCK_DESTROY
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BLOCK_DETACH
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BLOCK_OPEN
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BLOCK_PLACE
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CONTAINER_CLOSE
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CONTAINER_OPEN
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DRINK
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EAT
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ELYTRA_GLIDE
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ENTITY_DAMAGE
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ENTITY_DIE
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ENTITY_DISMOUNT
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ENTITY_INTERACT
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ENTITY_MOUNT
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ENTITY_PLACE
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ENTITY_ROAR
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ENTITY_SHAKE
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EQUIP
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EXPLODE
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FLAP
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FLUID_PICKUP
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FLUID_PLACE
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HIT_GROUND
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INSTRUMENT_PLAY
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ITEM_INTERACT_FINISH
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ITEM_INTERACT_START
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JUKEBOX_PLAY
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JUKEBOX_STOP_PLAY
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LIGHTNING_STRIKE
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NOTE_BLOCK_PLAY
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PRIME_FUSE
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PROJECTILE_LAND
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PROJECTILE_SHOOT
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SCULK_SENSOR_TENDRILS_CLICKING
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SHEAR
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SHRIEK
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SPLASH
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STEP
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SWIM
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TELEPORT
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RESONATE_1
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RESONATE_2
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RESONATE_3
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RESONATE_4
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RESONATE_5
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RESONATE_6
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RESONATE_7
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RESONATE_8
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RESONATE_9
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RESONATE_10
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RESONATE_11
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RESONATE_12
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RESONATE_13
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RESONATE_14
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RESONATE_15
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DEFAULT_NOTIFICATION_RADIUS
public static final int DEFAULT_NOTIFICATION_RADIUS- See Also:
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name
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notificationRadius
private final int notificationRadius -
builtInRegistryHolder
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Constructor Details
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GameEvent
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Method Details