Class LivingDeathEvent

java.lang.Object
net.neoforged.bus.api.Event
All Implemented Interfaces:
net.neoforged.bus.api.ICancellableEvent

public class LivingDeathEvent extends LivingEvent implements net.neoforged.bus.api.ICancellableEvent
LivingDeathEvent is fired when an Entity dies.
This event is fired whenever an Entity dies in LivingEntity.die(DamageSource), Player.die(DamageSource), and ServerPlayer.die(DamageSource).

This event is fired via the CommonHooks.onLivingDeath(LivingEntity, DamageSource).

source contains the DamageSource that caused the entity to die.

This event is ICancellableEvent.
If this event is canceled, the Entity does not die.

This event does not have a result. Event.HasResult

This event is fired on the NeoForge.EVENT_BUS.