Class PlaySoundEvent
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.sound.SoundEvent
net.neoforged.neoforge.client.event.sound.PlaySoundEvent
Fired when a sound is about to be played by the sound engine. This fires before the sound is played and before any
checks on the sound (such as a zeroed volume, an empty
Sound, and
others). This can be used to change or prevent (by passing null) a sound from being played through
setSound(SoundInstance)).
This event is not cancellable, and does not have a result.
This event is fired on the main Forge event bus, only on the logical client.
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Nested Class Summary
Nested classes/interfaces inherited from class net.neoforged.neoforge.client.event.sound.SoundEvent
SoundEvent.SoundSourceEventNested classes/interfaces inherited from class net.neoforged.bus.api.Event
net.neoforged.bus.api.Event.HasResult, net.neoforged.bus.api.Event.Result -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final Stringprivate final SoundInstanceprivate @Nullable SoundInstance -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetName()Returns the name of the original sound.Returns the original sound that was to be played.@Nullable SoundInstancegetSound()Returns the sound to be played, ornullif no sound will be played.voidsetSound(@Nullable SoundInstance newSound) Sets the sound to be played, which may benullto prevent any sound from being played.Methods inherited from class net.neoforged.neoforge.client.event.sound.SoundEvent
getEngineMethods inherited from class net.neoforged.bus.api.Event
getResult, hasResult, setResult
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Field Details
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name
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originalSound
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sound
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Constructor Details
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PlaySoundEvent
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Method Details
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getName
Returns the name of the original sound. This is equivalent to the path of the location of the original sound.- Returns:
- the name of the original sound
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getOriginalSound
Returns the original sound that was to be played.- Returns:
- the original sound that was to be played
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getSound
Returns the sound to be played, ornullif no sound will be played.- Returns:
- the sound to be played, or
nullif no sound will be played
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setSound
Sets the sound to be played, which may benullto prevent any sound from being played.- Parameters:
newSound- the new sound to be played, ornullfor no sound
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