Interface IForgePlayer
- All Known Implementing Classes:
AbstractClientPlayer,LocalPlayer,Player,RemotePlayer,ServerPlayer
public interface IForgePlayer
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Method Summary
Modifier and TypeMethodDescriptiondefault booleanisCloseEnough(Entity entity, double dist) Utility check to see if the player is close enough to a target entity.private Playerself()
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Method Details
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self
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isCloseEnough
Utility check to see if the player is close enough to a target entity. Uses "eye-to-closest-corner" checks.- Parameters:
entity- The entity being checked againstdist- The max distance allowed- Returns:
- If the eye-to-center distance between this player and the passed entity is less than dist.
- Implementation Note:
- This method inflates the bounding box by the pick radius, which differs from vanilla. But vanilla doesn't use the pick radius, the only entity with > 0 is AbstractHurtingProjectile.
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