Interface IForgeItemStack
- All Known Implementing Classes:
ItemStack
public interface IForgeItemStack
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Method Summary
Modifier and TypeMethodDescriptiondefault boolean
canApplyAtEnchantingTable
(Enchantment enchantment) Checks whether an item can be enchanted with a certain enchantment.default boolean
canDisableShield
(ItemStack shield, LivingEntity entity, LivingEntity attacker) Can this Item disable a shielddefault boolean
canElytraFly
(LivingEntity entity) Used to determine if the player can use Elytra flight.default boolean
canEquip
(EquipmentSlot armorType, Entity entity) Determines if the specific ItemStack can be placed in the specified armor slot, for the entity.default boolean
Returns true if the given ItemStack can be put into a grindstone to be repaired and/or stripped of its enchantments.default boolean
canPerformAction
(ToolAction toolAction) Queries if an item can perform the given action.default boolean
canWalkOnPowderedSnow
(LivingEntity wearer) Called by the powdered snow block to check if a living entity wearing this can walk on the snow, granting the same behavior as leather boots.default boolean
doesSneakBypassUse
(LevelReader level, BlockPos pos, Player player) Should this item, when held, allow sneak-clicks to pass through to the underlying block?default boolean
elytraFlightTick
(LivingEntity entity, int flightTicks) Used to determine if the player can continue Elytra flight, this is called each tick, and can be used to apply ItemStack damage, consume Energy, or what have you.default int
getBurnTime
(@Nullable RecipeType<?> recipeType) default ItemStack
ItemStack sensitive version ofItem.getCraftingRemainingItem()
.default int
ItemStack sensitive version ofItem.getEnchantmentValue()
.default int
getEntityLifespan
(Level level) Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.default @Nullable EquipmentSlot
Override this to set a non-default armor slot for an ItemStack, but do not use this to get the armor slot of said stack; for that, useLivingEntity.getEquipmentSlotForItem(ItemStack)
.default Component
getHighlightTip
(Component displayName) Allow the item one last chance to modify its name used for the tool highlight useful for adding something extra that can't be removed by a user in the displayed name, such as a mode of operation.default @NotNull AABB
getSweepHitBox
(@NotNull Player player, @NotNull Entity target) Get a bounding box (AABB
) of a sweep attack.default boolean
ItemStack sensitive version ofItem.hasCraftingRemainingItem()
.default boolean
isBookEnchantable
(ItemStack book) Allow or forbid the specific book/item combination as an anvil enchantdefault boolean
isEnderMask
(Player player, EnderMan endermanEntity) Whether this Item can be used to hide player head for enderman.default boolean
isNotReplaceableByPickAction
(Player player, int inventorySlot) Whether this stack should be excluded (if possible) when selecting the target hotbar slot of a "pick" action.default boolean
Called by Piglins when checking to see if they will give an item or something in exchange for this item.default boolean
makesPiglinsNeutral
(LivingEntity wearer) Called by Piglins to check if a given item prevents hostility on sight.default boolean
onBlockStartBreak
(BlockPos pos, Player player) Called before a block is broken.default void
onDestroyed
(ItemEntity itemEntity, DamageSource damageSource) Called when an item entity for this stack is destroyed.default boolean
onDroppedByPlayer
(Player player) Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the worlddefault boolean
onEntityItemUpdate
(ItemEntity entity) Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner control over the update of the item without having to write a subclass.default boolean
onEntitySwing
(LivingEntity entity) Called when a entity tries to play the 'swing' animation.default void
onHorseArmorTick
(Level level, Mob horse) Called every tick fromHorse#playGallopSound(SoundEvent)
on the item in the armor slot.default void
onInventoryTick
(Level level, Player player, int slotIndex, int selectedIndex) Called to tick this items in a players inventory, the indexes are the global slot index.default InteractionResult
onItemUseFirst
(UseOnContext context) default void
onStopUsing
(LivingEntity entity, int count) Called when an entity stops using an item item for any reason.private ItemStack
self()
default boolean
shouldCauseBlockBreakReset
(ItemStack newStack) Called when the player is mining a block and the item in his hand changes.
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Method Details
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self
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getCraftingRemainingItem
ItemStack sensitive version ofItem.getCraftingRemainingItem()
. Returns a full ItemStack instance of the result.- Returns:
- The resulting ItemStack
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hasCraftingRemainingItem
default boolean hasCraftingRemainingItem()ItemStack sensitive version ofItem.hasCraftingRemainingItem()
.- Returns:
- True if this item has a crafting remaining item
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getBurnTime
- Returns:
- the fuel burn time for this itemStack in a furnace. Return 0 to make it not act as a fuel. Return -1 to let the default vanilla logic decide.
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onItemUseFirst
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canPerformAction
Queries if an item can perform the given action. SeeToolActions
for a description of each stock action- Parameters:
toolAction
- The action being queried- Returns:
- True if the stack can perform the action
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onBlockStartBreak
Called before a block is broken. Return true to prevent default block harvesting. Note: In SMP, this is called on both client and server sides!- Parameters:
pos
- Block's position in worldplayer
- The Player that is wielding the item- Returns:
- True to prevent harvesting, false to continue as normal
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shouldCauseBlockBreakReset
Called when the player is mining a block and the item in his hand changes. Allows to not reset blockbreaking if only NBT or similar changes.- Parameters:
newStack
- The new stack- Returns:
- True to reset block break progress
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canApplyAtEnchantingTable
Checks whether an item can be enchanted with a certain enchantment. This applies specifically to enchanting an item in the enchanting table and is called when retrieving the list of possible enchantments for an item. Enchantments may additionally (or exclusively) be doing their own checks ininvalid reference
Enchantment#canApplyAtEnchantingTable(ItemStack)
- Parameters:
enchantment
- the enchantment to be applied- Returns:
- true if the enchantment can be applied to this item
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getEnchantmentValue
default int getEnchantmentValue()ItemStack sensitive version ofItem.getEnchantmentValue()
.- Returns:
- the enchantment value of this ItemStack
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getEquipmentSlot
Override this to set a non-default armor slot for an ItemStack, but do not use this to get the armor slot of said stack; for that, useLivingEntity.getEquipmentSlotForItem(ItemStack)
.- Returns:
- the armor slot of the ItemStack, or
null
to let the default vanilla logic as perLivingEntity.getSlotForItemStack(stack)
decide
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canDisableShield
Can this Item disable a shield- Parameters:
shield
- The shield in questionentity
- The LivingEntity holding the shieldattacker
- The LivingEntity holding the ItemStack- Returns:
- True if this ItemStack can disable the shield in question.
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onEntitySwing
Called when a entity tries to play the 'swing' animation.- Parameters:
entity
- The entity swinging the item.- Returns:
- True to cancel any further processing by EntityLiving
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onStopUsing
Called when an entity stops using an item item for any reason.- Parameters:
entity
- The entity using the item, typically a playercount
- The amount of time in tick the item has been used for continuously
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getEntityLifespan
Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem. This is in ticks, standard result is 6000, or 5 mins.- Parameters:
level
- The level the entity is in- Returns:
- The normal lifespan in ticks.
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onEntityItemUpdate
Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner control over the update of the item without having to write a subclass.- Parameters:
entity
- The entity Item- Returns:
- Return true to skip any further update code.
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onInventoryTick
Called to tick this items in a players inventory, the indexes are the global slot index. -
onHorseArmorTick
Called every tick fromHorse#playGallopSound(SoundEvent)
on the item in the armor slot.- Parameters:
level
- the level the horse is inhorse
- the horse wearing this armor
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canEquip
Determines if the specific ItemStack can be placed in the specified armor slot, for the entity.- Parameters:
armorType
- Armor slot to be verified.entity
- The entity trying to equip the armor- Returns:
- True if the given ItemStack can be inserted in the slot
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isBookEnchantable
Allow or forbid the specific book/item combination as an anvil enchant- Parameters:
book
- The book- Returns:
- if the enchantment is allowed
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onDroppedByPlayer
Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the world- Parameters:
player
- The player that dropped the item
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getHighlightTip
Allow the item one last chance to modify its name used for the tool highlight useful for adding something extra that can't be removed by a user in the displayed name, such as a mode of operation.- Parameters:
displayName
- the name that will be displayed unless it is changed in this method.
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doesSneakBypassUse
Should this item, when held, allow sneak-clicks to pass through to the underlying block?- Parameters:
level
- The levelpos
- Block position in levelplayer
- The Player that is wielding the item
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isPiglinCurrency
default boolean isPiglinCurrency()Called by Piglins when checking to see if they will give an item or something in exchange for this item.- Returns:
- True if this item can be used as "currency" by piglins
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makesPiglinsNeutral
Called by Piglins to check if a given item prevents hostility on sight. If this is true the Piglins will be neutral to the entity wearing this item, and will not attack on sight. Note: This does not prevent Piglins from becoming hostile due to other actions, nor does it make Piglins that are already hostile stop being so.- Parameters:
wearer
- The entity wearing this ItemStack- Returns:
- True if piglins are neutral to players wearing this item in an armor slot
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isEnderMask
Whether this Item can be used to hide player head for enderman.- Parameters:
player
- The player watching the endermanendermanEntity
- The enderman that the player look- Returns:
- true if this Item can be used.
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canElytraFly
Used to determine if the player can use Elytra flight. This is called Client and Server side.- Parameters:
entity
- The entity trying to fly.- Returns:
- True if the entity can use Elytra flight.
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elytraFlightTick
Used to determine if the player can continue Elytra flight, this is called each tick, and can be used to apply ItemStack damage, consume Energy, or what have you. For example the Vanilla implementation of this, applies damage to the ItemStack every 20 ticks.- Parameters:
entity
- The entity currently in Elytra flight.flightTicks
- The number of ticks the entity has been Elytra flying for.- Returns:
- True if the entity should continue Elytra flight or False to stop.
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canWalkOnPowderedSnow
Called by the powdered snow block to check if a living entity wearing this can walk on the snow, granting the same behavior as leather boots. Only affects items worn in the boots slot.- Parameters:
wearer
- The entity wearing this ItemStack- Returns:
- True if the entity can walk on powdered snow
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getSweepHitBox
@NotNull default @NotNull AABB getSweepHitBox(@NotNull @NotNull Player player, @NotNull @NotNull Entity target) Get a bounding box (AABB
) of a sweep attack.- Parameters:
player
- the performing the attack the attack.target
- the entity targeted by the attack.- Returns:
- the bounding box.
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onDestroyed
Called when an item entity for this stack is destroyed. Note: TheItemStack
can be retrieved from the item entity.- Parameters:
itemEntity
- The item entity that was destroyed.damageSource
- Damage source that caused the item entity to "die".
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isNotReplaceableByPickAction
Whether this stack should be excluded (if possible) when selecting the target hotbar slot of a "pick" action. By default, this returns true for enchanted stacks.- Parameters:
player
- the player performing the pickinginventorySlot
- the inventory slot of the item being up for replacement- Returns:
- true to leave this stack in the hotbar if possible
- See Also:
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canGrindstoneRepair
default boolean canGrindstoneRepair()Returns true if the given ItemStack can be put into a grindstone to be repaired and/or stripped of its enchantments.- Returns:
- true if the given ItemStack can be put into a grindstone to be repaired and/or stripped of its enchantments
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