Class ChunkStatusTasks
java.lang.Object
net.minecraft.world.level.chunk.status.ChunkStatusTasks
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescription(package private) static CompletableFuture
<ChunkAccess> generateBiomes
(WorldGenContext p_334080_, ChunkStatus p_334258_, Executor p_330763_, ToFullChunk p_332437_, List<ChunkAccess> p_328972_, ChunkAccess p_329246_) (package private) static CompletableFuture
<ChunkAccess> generateCarvers
(WorldGenContext p_334842_, ChunkStatus p_336206_, Executor p_332025_, ToFullChunk p_330438_, List<ChunkAccess> p_328596_, ChunkAccess p_334473_) (package private) static CompletableFuture
<ChunkAccess> generateEmpty
(WorldGenContext p_327738_, ChunkStatus p_333908_, Executor p_334944_, ToFullChunk p_336366_, List<ChunkAccess> p_329997_, ChunkAccess p_334414_) (package private) static CompletableFuture
<ChunkAccess> generateFeatures
(WorldGenContext p_330189_, ChunkStatus p_329895_, Executor p_330502_, ToFullChunk p_329017_, List<ChunkAccess> p_329119_, ChunkAccess p_332579_) (package private) static CompletableFuture
<ChunkAccess> generateFull
(WorldGenContext p_329930_, ChunkStatus p_329028_, Executor p_331683_, ToFullChunk p_335663_, List<ChunkAccess> p_334524_, ChunkAccess p_334958_) (package private) static CompletableFuture
<ChunkAccess> generateInitializeLight
(WorldGenContext p_332413_, ChunkStatus p_328122_, Executor p_328770_, ToFullChunk p_328410_, List<ChunkAccess> p_329168_, ChunkAccess p_330555_) (package private) static CompletableFuture
<ChunkAccess> generateLight
(WorldGenContext p_329903_, ChunkStatus p_331038_, Executor p_327805_, ToFullChunk p_329744_, List<ChunkAccess> p_333018_, ChunkAccess p_328729_) (package private) static CompletableFuture
<ChunkAccess> generateNoise
(WorldGenContext p_336010_, ChunkStatus p_330181_, Executor p_335460_, ToFullChunk p_329890_, List<ChunkAccess> p_329399_, ChunkAccess p_331391_) (package private) static CompletableFuture
<ChunkAccess> generateSpawn
(WorldGenContext p_329644_, ChunkStatus p_333967_, Executor p_334858_, ToFullChunk p_331727_, List<ChunkAccess> p_333311_, ChunkAccess p_329794_) (package private) static CompletableFuture
<ChunkAccess> generateStructureReferences
(WorldGenContext p_334657_, ChunkStatus p_335796_, Executor p_328245_, ToFullChunk p_334727_, List<ChunkAccess> p_328000_, ChunkAccess p_335107_) (package private) static CompletableFuture
<ChunkAccess> generateStructureStarts
(WorldGenContext p_333948_, ChunkStatus p_331528_, Executor p_332991_, ToFullChunk p_332908_, List<ChunkAccess> p_331472_, ChunkAccess p_332160_) (package private) static CompletableFuture
<ChunkAccess> generateSurface
(WorldGenContext p_331242_, ChunkStatus p_334030_, Executor p_330927_, ToFullChunk p_333532_, List<ChunkAccess> p_330810_, ChunkAccess p_329153_) private static CompletableFuture
<ChunkAccess> initializeLight
(ThreadedLevelLightEngine p_330346_, ChunkAccess p_334426_) private static boolean
isLighted
(ChunkAccess p_332575_) private static CompletableFuture
<ChunkAccess> lightChunk
(ThreadedLevelLightEngine p_332619_, ChunkAccess p_329146_) (package private) static CompletableFuture
<ChunkAccess> loadFull
(WorldGenContext p_330808_, ChunkStatus p_330720_, ToFullChunk p_328107_, ChunkAccess p_335635_) (package private) static CompletableFuture
<ChunkAccess> loadInitializeLight
(WorldGenContext p_330395_, ChunkStatus p_332979_, ToFullChunk p_334794_, ChunkAccess p_333299_) (package private) static CompletableFuture
<ChunkAccess> loadLight
(WorldGenContext p_331792_, ChunkStatus p_329237_, ToFullChunk p_329001_, ChunkAccess p_328388_) (package private) static CompletableFuture
<ChunkAccess> loadPassThrough
(WorldGenContext p_328698_, ChunkStatus p_333721_, ToFullChunk p_331952_, ChunkAccess p_336233_) (package private) static CompletableFuture
<ChunkAccess> loadStructureStarts
(WorldGenContext p_330330_, ChunkStatus p_327952_, ToFullChunk p_333344_, ChunkAccess p_335780_)
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Constructor Details
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ChunkStatusTasks
public ChunkStatusTasks()
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Method Details
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isLighted
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generateEmpty
static CompletableFuture<ChunkAccess> generateEmpty(WorldGenContext p_327738_, ChunkStatus p_333908_, Executor p_334944_, ToFullChunk p_336366_, List<ChunkAccess> p_329997_, ChunkAccess p_334414_) -
loadPassThrough
static CompletableFuture<ChunkAccess> loadPassThrough(WorldGenContext p_328698_, ChunkStatus p_333721_, ToFullChunk p_331952_, ChunkAccess p_336233_) -
generateStructureStarts
static CompletableFuture<ChunkAccess> generateStructureStarts(WorldGenContext p_333948_, ChunkStatus p_331528_, Executor p_332991_, ToFullChunk p_332908_, List<ChunkAccess> p_331472_, ChunkAccess p_332160_) -
loadStructureStarts
static CompletableFuture<ChunkAccess> loadStructureStarts(WorldGenContext p_330330_, ChunkStatus p_327952_, ToFullChunk p_333344_, ChunkAccess p_335780_) -
generateStructureReferences
static CompletableFuture<ChunkAccess> generateStructureReferences(WorldGenContext p_334657_, ChunkStatus p_335796_, Executor p_328245_, ToFullChunk p_334727_, List<ChunkAccess> p_328000_, ChunkAccess p_335107_) -
generateBiomes
static CompletableFuture<ChunkAccess> generateBiomes(WorldGenContext p_334080_, ChunkStatus p_334258_, Executor p_330763_, ToFullChunk p_332437_, List<ChunkAccess> p_328972_, ChunkAccess p_329246_) -
generateNoise
static CompletableFuture<ChunkAccess> generateNoise(WorldGenContext p_336010_, ChunkStatus p_330181_, Executor p_335460_, ToFullChunk p_329890_, List<ChunkAccess> p_329399_, ChunkAccess p_331391_) -
generateSurface
static CompletableFuture<ChunkAccess> generateSurface(WorldGenContext p_331242_, ChunkStatus p_334030_, Executor p_330927_, ToFullChunk p_333532_, List<ChunkAccess> p_330810_, ChunkAccess p_329153_) -
generateCarvers
static CompletableFuture<ChunkAccess> generateCarvers(WorldGenContext p_334842_, ChunkStatus p_336206_, Executor p_332025_, ToFullChunk p_330438_, List<ChunkAccess> p_328596_, ChunkAccess p_334473_) -
generateFeatures
static CompletableFuture<ChunkAccess> generateFeatures(WorldGenContext p_330189_, ChunkStatus p_329895_, Executor p_330502_, ToFullChunk p_329017_, List<ChunkAccess> p_329119_, ChunkAccess p_332579_) -
generateInitializeLight
static CompletableFuture<ChunkAccess> generateInitializeLight(WorldGenContext p_332413_, ChunkStatus p_328122_, Executor p_328770_, ToFullChunk p_328410_, List<ChunkAccess> p_329168_, ChunkAccess p_330555_) -
loadInitializeLight
static CompletableFuture<ChunkAccess> loadInitializeLight(WorldGenContext p_330395_, ChunkStatus p_332979_, ToFullChunk p_334794_, ChunkAccess p_333299_) -
initializeLight
private static CompletableFuture<ChunkAccess> initializeLight(ThreadedLevelLightEngine p_330346_, ChunkAccess p_334426_) -
generateLight
static CompletableFuture<ChunkAccess> generateLight(WorldGenContext p_329903_, ChunkStatus p_331038_, Executor p_327805_, ToFullChunk p_329744_, List<ChunkAccess> p_333018_, ChunkAccess p_328729_) -
loadLight
static CompletableFuture<ChunkAccess> loadLight(WorldGenContext p_331792_, ChunkStatus p_329237_, ToFullChunk p_329001_, ChunkAccess p_328388_) -
lightChunk
private static CompletableFuture<ChunkAccess> lightChunk(ThreadedLevelLightEngine p_332619_, ChunkAccess p_329146_) -
generateSpawn
static CompletableFuture<ChunkAccess> generateSpawn(WorldGenContext p_329644_, ChunkStatus p_333967_, Executor p_334858_, ToFullChunk p_331727_, List<ChunkAccess> p_333311_, ChunkAccess p_329794_) -
generateFull
static CompletableFuture<ChunkAccess> generateFull(WorldGenContext p_329930_, ChunkStatus p_329028_, Executor p_331683_, ToFullChunk p_335663_, List<ChunkAccess> p_334524_, ChunkAccess p_334958_) -
loadFull
static CompletableFuture<ChunkAccess> loadFull(WorldGenContext p_330808_, ChunkStatus p_330720_, ToFullChunk p_328107_, ChunkAccess p_335635_)
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