Class LevelEvent

java.lang.Object
net.minecraft.world.level.block.LevelEvent

public class LevelEvent extends Object
  • Field Details

    • SOUND_DISPENSER_DISPENSE

      public static final int SOUND_DISPENSER_DISPENSE
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    • SOUND_DISPENSER_FAIL

      public static final int SOUND_DISPENSER_FAIL
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    • SOUND_DISPENSER_PROJECTILE_LAUNCH

      public static final int SOUND_DISPENSER_PROJECTILE_LAUNCH
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    • SOUND_ENDER_EYE_LAUNCH

      public static final int SOUND_ENDER_EYE_LAUNCH
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    • SOUND_FIREWORK_SHOOT

      public static final int SOUND_FIREWORK_SHOOT
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    • SOUND_EXTINGUISH_FIRE

      public static final int SOUND_EXTINGUISH_FIRE
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    • SOUND_PLAY_JUKEBOX_SONG

      public static final int SOUND_PLAY_JUKEBOX_SONG
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    • SOUND_STOP_JUKEBOX_SONG

      public static final int SOUND_STOP_JUKEBOX_SONG
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    • SOUND_GHAST_WARNING

      public static final int SOUND_GHAST_WARNING
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    • SOUND_GHAST_FIREBALL

      public static final int SOUND_GHAST_FIREBALL
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    • SOUND_DRAGON_FIREBALL

      public static final int SOUND_DRAGON_FIREBALL
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    • SOUND_BLAZE_FIREBALL

      public static final int SOUND_BLAZE_FIREBALL
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    • SOUND_ZOMBIE_WOODEN_DOOR

      public static final int SOUND_ZOMBIE_WOODEN_DOOR
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    • SOUND_ZOMBIE_IRON_DOOR

      public static final int SOUND_ZOMBIE_IRON_DOOR
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    • SOUND_ZOMBIE_DOOR_CRASH

      public static final int SOUND_ZOMBIE_DOOR_CRASH
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    • SOUND_WITHER_BLOCK_BREAK

      public static final int SOUND_WITHER_BLOCK_BREAK
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    • SOUND_WITHER_BOSS_SPAWN

      public static final int SOUND_WITHER_BOSS_SPAWN
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    • SOUND_WITHER_BOSS_SHOOT

      public static final int SOUND_WITHER_BOSS_SHOOT
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    • SOUND_BAT_LIFTOFF

      public static final int SOUND_BAT_LIFTOFF
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    • SOUND_ZOMBIE_INFECTED

      public static final int SOUND_ZOMBIE_INFECTED
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    • SOUND_ZOMBIE_CONVERTED

      public static final int SOUND_ZOMBIE_CONVERTED
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    • SOUND_DRAGON_DEATH

      public static final int SOUND_DRAGON_DEATH
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    • SOUND_ANVIL_BROKEN

      public static final int SOUND_ANVIL_BROKEN
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    • SOUND_ANVIL_USED

      public static final int SOUND_ANVIL_USED
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    • SOUND_ANVIL_LAND

      public static final int SOUND_ANVIL_LAND
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    • SOUND_PORTAL_TRAVEL

      public static final int SOUND_PORTAL_TRAVEL
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    • SOUND_CHORUS_GROW

      public static final int SOUND_CHORUS_GROW
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    • SOUND_CHORUS_DEATH

      public static final int SOUND_CHORUS_DEATH
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    • SOUND_BREWING_STAND_BREW

      public static final int SOUND_BREWING_STAND_BREW
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    • SOUND_END_PORTAL_SPAWN

      public static final int SOUND_END_PORTAL_SPAWN
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    • SOUND_PHANTOM_BITE

      public static final int SOUND_PHANTOM_BITE
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    • SOUND_ZOMBIE_TO_DROWNED

      public static final int SOUND_ZOMBIE_TO_DROWNED
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    • SOUND_HUSK_TO_ZOMBIE

      public static final int SOUND_HUSK_TO_ZOMBIE
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    • SOUND_GRINDSTONE_USED

      public static final int SOUND_GRINDSTONE_USED
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    • SOUND_PAGE_TURN

      public static final int SOUND_PAGE_TURN
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    • SOUND_SMITHING_TABLE_USED

      public static final int SOUND_SMITHING_TABLE_USED
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    • SOUND_POINTED_DRIPSTONE_LAND

      public static final int SOUND_POINTED_DRIPSTONE_LAND
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    • SOUND_DRIP_LAVA_INTO_CAULDRON

      public static final int SOUND_DRIP_LAVA_INTO_CAULDRON
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    • SOUND_DRIP_WATER_INTO_CAULDRON

      public static final int SOUND_DRIP_WATER_INTO_CAULDRON
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    • SOUND_SKELETON_TO_STRAY

      public static final int SOUND_SKELETON_TO_STRAY
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    • SOUND_CRAFTER_CRAFT

      public static final int SOUND_CRAFTER_CRAFT
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    • SOUND_CRAFTER_FAIL

      public static final int SOUND_CRAFTER_FAIL
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    • COMPOSTER_FILL

      public static final int COMPOSTER_FILL
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    • LAVA_FIZZ

      public static final int LAVA_FIZZ
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    • REDSTONE_TORCH_BURNOUT

      public static final int REDSTONE_TORCH_BURNOUT
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    • END_PORTAL_FRAME_FILL

      public static final int END_PORTAL_FRAME_FILL
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    • DRIPSTONE_DRIP

      public static final int DRIPSTONE_DRIP
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    • PARTICLES_AND_SOUND_PLANT_GROWTH

      public static final int PARTICLES_AND_SOUND_PLANT_GROWTH
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    • PARTICLES_SHOOT_SMOKE

      public static final int PARTICLES_SHOOT_SMOKE
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    • PARTICLES_DESTROY_BLOCK

      public static final int PARTICLES_DESTROY_BLOCK
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    • PARTICLES_SPELL_POTION_SPLASH

      public static final int PARTICLES_SPELL_POTION_SPLASH
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    • PARTICLES_EYE_OF_ENDER_DEATH

      public static final int PARTICLES_EYE_OF_ENDER_DEATH
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    • PARTICLES_MOBBLOCK_SPAWN

      public static final int PARTICLES_MOBBLOCK_SPAWN
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    • PARTICLES_DRAGON_FIREBALL_SPLASH

      public static final int PARTICLES_DRAGON_FIREBALL_SPLASH
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    • PARTICLES_INSTANT_POTION_SPLASH

      public static final int PARTICLES_INSTANT_POTION_SPLASH
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    • PARTICLES_DRAGON_BLOCK_BREAK

      public static final int PARTICLES_DRAGON_BLOCK_BREAK
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    • PARTICLES_WATER_EVAPORATING

      public static final int PARTICLES_WATER_EVAPORATING
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    • PARTICLES_SHOOT_WHITE_SMOKE

      public static final int PARTICLES_SHOOT_WHITE_SMOKE
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    • PARTICLES_BEE_GROWTH

      public static final int PARTICLES_BEE_GROWTH
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    • PARTICLES_TURTLE_EGG_PLACEMENT

      public static final int PARTICLES_TURTLE_EGG_PLACEMENT
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    • PARTICLES_SMASH_ATTACK

      public static final int PARTICLES_SMASH_ATTACK
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    • ANIMATION_END_GATEWAY_SPAWN

      public static final int ANIMATION_END_GATEWAY_SPAWN
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    • ANIMATION_DRAGON_SUMMON_ROAR

      public static final int ANIMATION_DRAGON_SUMMON_ROAR
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    • PARTICLES_ELECTRIC_SPARK

      public static final int PARTICLES_ELECTRIC_SPARK
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    • PARTICLES_AND_SOUND_WAX_ON

      public static final int PARTICLES_AND_SOUND_WAX_ON
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    • PARTICLES_WAX_OFF

      public static final int PARTICLES_WAX_OFF
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    • PARTICLES_SCRAPE

      public static final int PARTICLES_SCRAPE
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    • PARTICLES_SCULK_CHARGE

      public static final int PARTICLES_SCULK_CHARGE
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    • PARTICLES_SCULK_SHRIEK

      public static final int PARTICLES_SCULK_SHRIEK
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    • PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE

      public static final int PARTICLES_AND_SOUND_BRUSH_BLOCK_COMPLETE
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    • PARTICLES_EGG_CRACK

      public static final int PARTICLES_EGG_CRACK
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    • PARTICLES_TRIAL_SPAWNER_SPAWN

      public static final int PARTICLES_TRIAL_SPAWNER_SPAWN
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    • PARTICLES_TRIAL_SPAWNER_SPAWN_MOB_AT

      public static final int PARTICLES_TRIAL_SPAWNER_SPAWN_MOB_AT
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    • PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER

      public static final int PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER
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    • ANIMATION_TRIAL_SPAWNER_EJECT_ITEM

      public static final int ANIMATION_TRIAL_SPAWNER_EJECT_ITEM
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    • ANIMATION_VAULT_ACTIVATE

      public static final int ANIMATION_VAULT_ACTIVATE
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    • ANIMATION_VAULT_DEACTIVATE

      public static final int ANIMATION_VAULT_DEACTIVATE
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    • ANIMATION_VAULT_EJECT_ITEM

      public static final int ANIMATION_VAULT_EJECT_ITEM
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    • ANIMATION_SPAWN_COBWEB

      public static final int ANIMATION_SPAWN_COBWEB
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    • PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER_OMINOUS

      public static final int PARTICLES_TRIAL_SPAWNER_DETECT_PLAYER_OMINOUS
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    • PARTICLES_TRIAL_SPAWNER_BECOME_OMINOUS

      public static final int PARTICLES_TRIAL_SPAWNER_BECOME_OMINOUS
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    • PARTICLES_TRIAL_SPAWNER_SPAWN_ITEM

      public static final int PARTICLES_TRIAL_SPAWNER_SPAWN_ITEM
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  • Constructor Details

    • LevelEvent

      public LevelEvent()