Record Class ImmediateWindowHandler.DummyProvider

java.lang.Object
java.lang.Record
net.minecraftforge.fml.loading.ImmediateWindowHandler.DummyProvider
All Implemented Interfaces:
ImmediateWindowProvider
Enclosing class:
ImmediateWindowHandler

private static record ImmediateWindowHandler.DummyProvider() extends Record implements ImmediateWindowProvider
  • Field Details

    • NV_HANDOFF

      private static Method NV_HANDOFF
    • NV_POSITION

      private static Method NV_POSITION
    • NV_OVERLAY

      private static Method NV_OVERLAY
    • NV_VERSION

      private static Method NV_VERSION
  • Constructor Details

    • DummyProvider

      private DummyProvider()
      Creates an instance of a DummyProvider record class.
  • Method Details

    • name

      public String name()
      Specified by:
      name in interface ImmediateWindowProvider
      Returns:
      The name of this window provider. Do NOT use fmlearlywindow.
    • initialize

      public Runnable initialize(String[] args)
      Description copied from interface: ImmediateWindowProvider
      This is called very early on to initialize ourselves. Use this to initialize the window and other GL core resources. One thing we want to ensure is that we try and create the highest GL_PROFILE we can accomplish. GLFW_CONTEXT_VERSION_MAJOR,GLFW_CONTEXT_VERSION_MINOR should be as high as possible on the created window, and it should have all the typical profile settings.
      Specified by:
      initialize in interface ImmediateWindowProvider
      Parameters:
      args - The arguments provided to the Java process. This is the entire command line, so you can process stuff from it.
      Returns:
      A runnable that will be periodically ticked by FML during startup ON THE MAIN THREAD. This is usually a good place to put glfwPollEvents() tests.
    • updateFramebufferSize

      public void updateFramebufferSize(IntConsumer width, IntConsumer height)
      Description copied from interface: ImmediateWindowProvider
      This will be called during the handoff to minecraft to update minecraft with the size of the framebuffer we have. Generally won't be called because Minecraft figures it out for itself.
      Specified by:
      updateFramebufferSize in interface ImmediateWindowProvider
      Parameters:
      width - Consumer of the framebuffer width
      height - Consumer of the framebuffer height
    • setupMinecraftWindow

      public long setupMinecraftWindow(IntSupplier width, IntSupplier height, Supplier<String> title, LongSupplier monitor)
      Description copied from interface: ImmediateWindowProvider
      This is called to setup the minecraft window, as if Mojang had done it themselves in their Window class. This handoff is difficult to get right - you have to make sure that any activities you're doing to the window are finished prior to returning. You should try and setup the width and height as Mojang expects - the suppliers give you all that information. Alternatively, you can force Mojang to update from the current position of the window in ImmediateWindowProvider.positionWindow(Optional, IntConsumer, IntConsumer, IntConsumer, IntConsumer) instead. This might give a more seamless experience.
      Specified by:
      setupMinecraftWindow in interface ImmediateWindowProvider
      Parameters:
      width - This is the width of the window Mojang expects
      height - This is the height of the Window Mojang expects.
      title - This is the title for the window.
      monitor - This is the monitor it should appear on.
      Returns:
      The window id
    • positionWindow

      public boolean positionWindow(Optional<Object> monitor, IntConsumer widthSetter, IntConsumer heightSetter, IntConsumer xSetter, IntConsumer ySetter)
      Description copied from interface: ImmediateWindowProvider
      This is called after window handoff to allow us to tell Mojang about our window's position. This might give a preferrable user experience to users, because we just tell Mojang our truth, rather than accept theirs.
      Specified by:
      positionWindow in interface ImmediateWindowProvider
      Parameters:
      monitor - This is the monitor we're rendering on. Note that this is the Mojang monitor object. You might have trouble unwrapping it.
      widthSetter - This sets the width on the Mojang side
      heightSetter - This sets the height on the Mojang side
      xSetter - This sets the x coordinate on the Mojang side
      ySetter - This sets the y coordinate on the Mojang side
      Returns:
      true if you've handled the window positioning - this skips the "forced fullscreen" code until a later stage
    • loadingOverlay

      public <T> Supplier<T> loadingOverlay(Supplier<?> mc, Supplier<?> ri, Consumer<Optional<Throwable>> ex, boolean fade)
      Description copied from interface: ImmediateWindowProvider
      Return a Supplier of an object extending the LoadingOverlay class from Mojang. This is what will be used once the Mojang window code has taken over rendering of the window, to render the later stages of the loading process.
      Specified by:
      loadingOverlay in interface ImmediateWindowProvider
      Type Parameters:
      T - This is the type LoadingOverlay to allow type binding on the Mojang side
      Parameters:
      mc - This supplies the Minecraft object
      ri - This supplies the ReloadInstance object that tells us when the loading is finished
      ex - This Consumes the final state of the loading - if it's an error you pass it the Throwable, otherwise you pass Optional.empty()
      fade - This is the fade flag passed to LoadingOverlay. You probably want to ignore it.
      Returns:
      A supplier of your later LoadingOverlay screen.
    • getGLVersion

      public String getGLVersion()
      Description copied from interface: ImmediateWindowProvider
      This is called to construct a ForgeFeature for the GL_VERSION we managed to create for the window. Should be a string of the format {MAJOR}.{MINOR}, such as 4.6, 4.5 or such.
      Specified by:
      getGLVersion in interface ImmediateWindowProvider
      Returns:
      the GL profile we created
    • updateModuleReads

      public void updateModuleReads(ModuleLayer layer)
      Description copied from interface: ImmediateWindowProvider
      This is called during the module loading process to allow us to find objects inside the GAME layer, such as a later loading screen.
      Specified by:
      updateModuleReads in interface ImmediateWindowProvider
      Parameters:
      layer - This is the GAME layer from ModLauncher
    • periodicTick

      public void periodicTick()
      Description copied from interface: ImmediateWindowProvider
      This is called periodically during the loading process to "tick" the window. It is typically the same as the Runnable from ImmediateWindowProvider.initialize(String[])
      Specified by:
      periodicTick in interface ImmediateWindowProvider
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal.
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.