Class ForgeHooks
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static ThreadLocal<Player>private static final Map<EntityType<? extends LivingEntity>,AttributeSupplier> private static final Lazy<Map<String,StructuresBecomeConfiguredFix.Conversion>> private static final org.apache.logging.log4j.Markerprivate static final org.apache.logging.log4j.Logger(package private) static final Patternprivate static final Map<Holder.Reference<Item>,Integer> private static final org.apache.logging.log4j.Marker -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic booleancanContinueUsing(@NotNull ItemStack from, @NotNull ItemStack to) static booleancanEntityDestroy(Level level, BlockPos pos, LivingEntity entity) static booleancreateLootTablePoolCodec(com.mojang.serialization.Codec<E> vanilla) static voiddropXpForBlock(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack) static StringencodeLifecycle(com.mojang.serialization.Lifecycle lifecycle) static com.mojang.serialization.Codec<Ingredient>enhanceIngredientCodec(com.mojang.serialization.Codec<Ingredient> vanilla) static com.google.common.collect.Multimap<Attribute,AttributeModifier> getAttributeModifiers(ItemStack stack, EquipmentSlot equipmentSlot, com.google.common.collect.Multimap<Attribute, AttributeModifier> attributes) Hook to fireItemAttributeModifierEvent.static Map<EntityType<? extends LivingEntity>,AttributeSupplier> Deprecated.static intgetBurnTime(ItemStack stack, @Nullable RecipeType<?> recipeType) Gets the burn time of this itemstack.static Playerstatic @NotNull ItemStackgetCraftingRemainingItem(@NotNull ItemStack stack) static @Nullable CriticalHitEventgetCriticalHit(Player player, Entity target, boolean vanillaCritical, float damageModifier) static @Nullable StringgetDefaultCreatorModId(@NotNull ItemStack itemStack) Used as the default implementation ofIForgeItem.getCreatorModId(net.minecraft.world.item.ItemStack).static Packet<ClientGamePacketListener>getEntitySpawnPacket(Entity entity) static doublegetEntityVisibilityMultiplier(LivingEntity entity, Entity lookingEntity, double originalMultiplier) static intgetLootingLevel(Entity target, @Nullable Entity killer, @Nullable DamageSource cause) static intgetLootingLevel(LivingEntity target, @Nullable DamageSource cause, int level) static ItemStackgetProjectile(LivingEntity entity, ItemStack projectileWeaponItem, ItemStack projectile) Hook to fireLivingGetProjectileEvent.static @Nullable EntityDataSerializer<?>getSerializer(int id, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) static intgetSerializerId(EntityDataSerializer<?> serializer, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) getTagFromVanillaTier(Tiers tier) static FluidTypegetVanillaFluidType(Fluid fluid) Returns a vanilla fluid type for the given fluid.static voidhandleClientConfigurationComplete(Connection connection) static booleanhasNoElements(Ingredient ingredient) static IngredientingredientFromNetwork(FriendlyByteBuf buffer) static <T extends Ingredient>
booleaningredientToNetwork(FriendlyByteBuf buffer, T ingredient) static booleanisCorrectToolForDrops(@NotNull BlockState state, @NotNull Player player) isLivingOnLadder(@NotNull BlockState state, @NotNull Level level, @NotNull BlockPos pos, @NotNull LivingEntity entity) static voidDeprecated.static it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>modifyLoot(ResourceLocation lootTableId, it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> generatedLoot, LootContext context) Handles the modification of loot table drops via the registered Global Loot Modifiers, so that custom effects can be processed.static ComponentnewChatWithLinks(String string) static ComponentnewChatWithLinks(String string, boolean allowMissingHeader) static booleanonAnvilChange(AnvilMenu container, @NotNull ItemStack left, @NotNull ItemStack right, Container outputSlot, String name, int baseCost, Player player) static floatonAnvilRepair(Player player, @NotNull ItemStack output, @NotNull ItemStack left, @NotNull ItemStack right) static intonBlockBreakEvent(Level level, GameType gameType, ServerPlayer entityPlayer, BlockPos pos) static GameTypeonChangeGameType(Player player, GameType currentGameType, GameType newGameType) onClientMineHold(Player player, BlockPos pos, Direction face) static voidonCreativeModeTabBuildContents(CreativeModeTab tab, ResourceKey<CreativeModeTab> tabKey, CreativeModeTab.DisplayItemsGenerator originalGenerator, CreativeModeTab.ItemDisplayParameters params, CreativeModeTab.Output output) static voidonCropsGrowPost(Level level, BlockPos pos, BlockState state) static booleanonCropsGrowPre(Level level, BlockPos pos, BlockState state, boolean def) static booleanstatic booleanonCustomPayload(ICustomPacket<?> packet, Connection connection) static voidonDifficultyChange(Difficulty difficulty, Difficulty oldDifficulty) static voidonEmptyClick(Player player, InteractionHand hand) static voidonEmptyLeftClick(Player player) static booleanonFarmlandTrample(Level level, BlockPos pos, BlockState state, float fallDistance, Entity entity) static intonGrindstoneChange(@NotNull ItemStack top, @NotNull ItemStack bottom, Container outputSlot, int xp) static booleanonGrindstoneTake(Container inputSlots, ContainerLevelAccess access, Function<Level, Integer> xpFunction) static InteractionResultonInteractEntity(Player player, Entity entity, InteractionHand hand) static InteractionResultonInteractEntityAt(Player player, Entity entity, HitResult ray, InteractionHand hand) static InteractionResultonInteractEntityAt(Player player, Entity entity, Vec3 vec3d, InteractionHand hand) static InteractionResultonItemRightClick(Player player, InteractionHand hand) static booleanonItemStackedOn(ItemStack carriedItem, ItemStack stackedOnItem, Slot slot, ClickAction action, Player player, SlotAccess carriedSlotAccess) onLeftClickBlock(Player player, BlockPos pos, Direction face, ServerboundPlayerActionPacket.Action action) static booleanonLivingAttack(LivingEntity entity, DamageSource src, float amount) static voidonLivingBreathe(LivingEntity entity, int consumeAirAmount, int refillAirAmount) Handles living entities being under water.static LivingChangeTargetEventonLivingChangeTarget(LivingEntity entity, LivingEntity originalTarget, LivingChangeTargetEvent.ILivingTargetType targetType) static floatonLivingDamage(LivingEntity entity, DamageSource src, float amount) static booleanonLivingDeath(LivingEntity entity, DamageSource src) static booleanonLivingDrops(LivingEntity entity, DamageSource source, Collection<ItemEntity> drops, int lootingLevel, boolean recentlyHit) static floatonLivingHurt(LivingEntity entity, DamageSource src, float amount) static voidonLivingJump(LivingEntity entity) static LivingKnockBackEventonLivingKnockBack(LivingEntity target, float strength, double ratioX, double ratioZ) static Brain<?>onLivingMakeBrain(LivingEntity entity, Brain<?> originalBrain, com.mojang.serialization.Dynamic<?> dynamic) static booleanonLivingTick(LivingEntity entity) static booleanonLivingUseTotem(LivingEntity entity, DamageSource damageSource, ItemStack totem, InteractionHand hand) static intonNoteChange(Level level, BlockPos pos, BlockState state, int old, int _new) static InteractionResultonPlaceItemIntoWorld(@NotNull UseOnContext context) static booleanonPlayerAttack(LivingEntity entity, DamageSource src, float amount) static booleanonPlayerAttackTarget(Player player, Entity target) static @Nullable ItemEntityonPlayerTossEvent(@NotNull Player player, @NotNull ItemStack item, boolean includeName) onRightClickBlock(Player player, InteractionHand hand, BlockPos pos, BlockHitResult hitVec) static @Nullable ComponentonServerChatSubmittedEvent(ServerPlayer player, Component message) static booleanonVanillaGameEvent(Level level, GameEvent vanillaEvent, Vec3 pos, GameEvent.Context context) static com.mojang.serialization.LifecycleparseLifecycle(String lifecycle) static StringprefixNamespace(ResourceLocation registryKey) This method is used to prefix the path, where elements of the associated registry are stored, with their namespace, if it is not minecraftstatic voidreadAdditionalLevelSaveData(com.mojang.serialization.Dynamic<?> data, LevelStorageSource.LevelDirectory levelDirectory) static booleanreadAndTestCondition(ICondition.IContext context, com.google.gson.JsonObject json) static @Nullable com.google.gson.JsonObjectreadConditionalAdvancement(ICondition.IContext context, com.google.gson.JsonObject json) static voidsetCraftingPlayer(Player player) static booleanshouldSuppressEnderManAnger(EnderMan enderMan, Player player, ItemStack mask) static voidstatic <T> HolderLookup.RegistryLookup<T>wrapRegistryLookup(HolderLookup.RegistryLookup<T> lookup) static voidwriteAdditionalLevelSaveData(WorldData worldData, CompoundTag levelTag) static voidwriteCondition(ICondition condition, com.google.gson.JsonObject out)
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Field Details
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LOGGER
private static final org.apache.logging.log4j.Logger LOGGER -
FORGEHOOKS
private static final org.apache.logging.log4j.Marker FORGEHOOKS -
WORLDPERSISTENCE
private static final org.apache.logging.log4j.Marker WORLDPERSISTENCE -
URL_PATTERN
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craftingPlayer
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VANILLA_BURNS
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FORGE_ATTRIBUTES
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FORGE_CONVERSION_MAP
private static final Lazy<Map<String,StructuresBecomeConfiguredFix.Conversion>> FORGE_CONVERSION_MAP
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Constructor Details
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ForgeHooks
public ForgeHooks()
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Method Details
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canContinueUsing
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isCorrectToolForDrops
public static boolean isCorrectToolForDrops(@NotNull @NotNull BlockState state, @NotNull @NotNull Player player) -
onItemStackedOn
public static boolean onItemStackedOn(ItemStack carriedItem, ItemStack stackedOnItem, Slot slot, ClickAction action, Player player, SlotAccess carriedSlotAccess) -
onDifficultyChange
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onLivingChangeTarget
public static LivingChangeTargetEvent onLivingChangeTarget(LivingEntity entity, LivingEntity originalTarget, LivingChangeTargetEvent.ILivingTargetType targetType) -
onLivingMakeBrain
public static Brain<?> onLivingMakeBrain(LivingEntity entity, Brain<?> originalBrain, com.mojang.serialization.Dynamic<?> dynamic) -
onLivingTick
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onLivingAttack
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onPlayerAttack
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onLivingKnockBack
public static LivingKnockBackEvent onLivingKnockBack(LivingEntity target, float strength, double ratioX, double ratioZ) -
onLivingUseTotem
public static boolean onLivingUseTotem(LivingEntity entity, DamageSource damageSource, ItemStack totem, InteractionHand hand) -
onLivingHurt
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onLivingDamage
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onLivingDeath
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onLivingDrops
public static boolean onLivingDrops(LivingEntity entity, DamageSource source, Collection<ItemEntity> drops, int lootingLevel, boolean recentlyHit) -
getLootingLevel
public static int getLootingLevel(Entity target, @Nullable @Nullable Entity killer, @Nullable @Nullable DamageSource cause) -
getLootingLevel
public static int getLootingLevel(LivingEntity target, @Nullable @Nullable DamageSource cause, int level) -
getEntityVisibilityMultiplier
public static double getEntityVisibilityMultiplier(LivingEntity entity, Entity lookingEntity, double originalMultiplier) -
isLivingOnLadder
public static Optional<BlockPos> isLivingOnLadder(@NotNull @NotNull BlockState state, @NotNull @NotNull Level level, @NotNull @NotNull BlockPos pos, @NotNull @NotNull LivingEntity entity) -
onLivingJump
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onPlayerTossEvent
@Nullable public static @Nullable ItemEntity onPlayerTossEvent(@NotNull @NotNull Player player, @NotNull @NotNull ItemStack item, boolean includeName) -
onVanillaGameEvent
public static boolean onVanillaGameEvent(Level level, GameEvent vanillaEvent, Vec3 pos, GameEvent.Context context) -
onServerChatSubmittedEvent
@Nullable public static @Nullable Component onServerChatSubmittedEvent(ServerPlayer player, Component message) -
newChatWithLinks
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newChatWithLinks
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dropXpForBlock
public static void dropXpForBlock(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack) -
onBlockBreakEvent
public static int onBlockBreakEvent(Level level, GameType gameType, ServerPlayer entityPlayer, BlockPos pos) -
onPlaceItemIntoWorld
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onAnvilChange
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onAnvilRepair
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onGrindstoneChange
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onGrindstoneTake
public static boolean onGrindstoneTake(Container inputSlots, ContainerLevelAccess access, Function<Level, Integer> xpFunction) -
setCraftingPlayer
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getCraftingPlayer
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getCraftingRemainingItem
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onPlayerAttackTarget
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onInteractEntityAt
public static InteractionResult onInteractEntityAt(Player player, Entity entity, HitResult ray, InteractionHand hand) -
onInteractEntityAt
public static InteractionResult onInteractEntityAt(Player player, Entity entity, Vec3 vec3d, InteractionHand hand) -
onInteractEntity
public static InteractionResult onInteractEntity(Player player, Entity entity, InteractionHand hand) -
onItemRightClick
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onLeftClickBlock
public static PlayerInteractEvent.LeftClickBlock onLeftClickBlock(Player player, BlockPos pos, Direction face, ServerboundPlayerActionPacket.Action action) -
onClientMineHold
public static PlayerInteractEvent.LeftClickBlock onClientMineHold(Player player, BlockPos pos, Direction face) -
onRightClickBlock
public static PlayerInteractEvent.RightClickBlock onRightClickBlock(Player player, InteractionHand hand, BlockPos pos, BlockHitResult hitVec) -
onEmptyClick
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onEmptyLeftClick
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onChangeGameType
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createLootTablePoolCodec
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getVanillaFluidType
Returns a vanilla fluid type for the given fluid.- Parameters:
fluid- the fluid looking for its type- Returns:
- the type of the fluid if vanilla
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RuntimeException- if the fluid is not a vanilla one
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getTagFromVanillaTier
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onCropsGrowPre
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onCropsGrowPost
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getCriticalHit
@Nullable public static @Nullable CriticalHitEvent getCriticalHit(Player player, Entity target, boolean vanillaCritical, float damageModifier) -
getAttributeModifiers
public static com.google.common.collect.Multimap<Attribute,AttributeModifier> getAttributeModifiers(ItemStack stack, EquipmentSlot equipmentSlot, com.google.common.collect.Multimap<Attribute, AttributeModifier> attributes) Hook to fireItemAttributeModifierEvent. Modders should useItemStack.getAttributeModifiers(EquipmentSlot)instead. -
getProjectile
public static ItemStack getProjectile(LivingEntity entity, ItemStack projectileWeaponItem, ItemStack projectile) Hook to fireLivingGetProjectileEvent. Returns the ammo to be used. -
getDefaultCreatorModId
@Nullable public static @Nullable String getDefaultCreatorModId(@NotNull @NotNull ItemStack itemStack) Used as the default implementation ofIForgeItem.getCreatorModId(net.minecraft.world.item.ItemStack). Call that method instead. -
onFarmlandTrample
public static boolean onFarmlandTrample(Level level, BlockPos pos, BlockState state, float fallDistance, Entity entity) -
onNoteChange
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hasNoElements
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getSerializer
@Nullable public static @Nullable EntityDataSerializer<?> getSerializer(int id, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) -
getSerializerId
public static int getSerializerId(EntityDataSerializer<?> serializer, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) -
canEntityDestroy
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getBurnTime
Gets the burn time of this itemstack. -
updateBurns
public static void updateBurns() -
modifyLoot
public static it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> modifyLoot(ResourceLocation lootTableId, it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> generatedLoot, LootContext context) Handles the modification of loot table drops via the registered Global Loot Modifiers, so that custom effects can be processed.All loot-table generated loot should be passed to this function.
- Parameters:
lootTableId- The ID of the loot table currently being queriedgeneratedLoot- The loot generated by the loot tablecontext- The loot context that generated the loot, unmodified- Returns:
- The modified list of drops
- API Note:
- The given context will be modified by this method to also store the ID of the loot table being queried.
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getModPacks
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getModPacksWithVanilla
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getAttributesView
@Deprecated public static Map<EntityType<? extends LivingEntity>,AttributeSupplier> getAttributesView()Deprecated. -
modifyAttributes
Deprecated. -
writeAdditionalLevelSaveData
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readAdditionalLevelSaveData
@Internal public static void readAdditionalLevelSaveData(com.mojang.serialization.Dynamic<?> data, LevelStorageSource.LevelDirectory levelDirectory) -
encodeLifecycle
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parseLifecycle
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shouldSuppressEnderManAnger
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prefixNamespace
This method is used to prefix the path, where elements of the associated registry are stored, with their namespace, if it is not minecraft
This rules conflicts with equal paths out. If for example the mod
fancy_cheeseadds a registry namedcheeses, but the modawesome_cheesealso adds a registry calledcheeses, they are going to have the same pathcheeses, just with different namespaces. Ifadditional_cheesewants to add additional cheese toawesome_cheese, but notfancy_cheese, it can not differentiate both. Both paths will look likedata/additional_cheese/cheeses.The fix, which is applied here prefixes the path of the registry with the namespace, so
fancy_cheese's registry stores its elements indata/<namespace>/fancy_cheese/cheesesandawesome_cheese's registry stores its elements indata/namespace/awesome_cheese/cheeses- Parameters:
registryKey- key of the registry- Returns:
- path of the registry key. Prefixed with the namespace if it is not "minecraft"
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wrapRegistryLookup
@Internal public static <T> HolderLookup.RegistryLookup<T> wrapRegistryLookup(HolderLookup.RegistryLookup<T> lookup) -
onLivingBreathe
Handles living entities being under water. This fires theLivingBreatheEventand if the entity's air supply is less than or equal to zero also theLivingDrownEvent. Additionally when the entity is under water it will dismount ifIForgeEntity#canBeRiddenUnderFluidType(FluidType, Entity)returns false.- Parameters:
entity- The living entity which is currently updatedconsumeAirAmount- The amount of air to consume when the entity is unable to breatherefillAirAmount- The amount of air to refill when the entity is able to breathe- Implementation Note:
- This method needs to closely replicate the logic found right after the call site in
LivingEntity.baseTick()as it overrides it.
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onCreativeModeTabBuildContents
public static void onCreativeModeTabBuildContents(CreativeModeTab tab, ResourceKey<CreativeModeTab> tabKey, CreativeModeTab.DisplayItemsGenerator originalGenerator, CreativeModeTab.ItemDisplayParameters params, CreativeModeTab.Output output) -
onCustomPayload
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onCustomPayload
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handleClientConfigurationComplete
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getEntitySpawnPacket
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readAndTestCondition
@Internal public static boolean readAndTestCondition(@Nullable ICondition.IContext context, com.google.gson.JsonObject json) -
writeCondition
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readConditionalAdvancement
@Nullable @Internal public static @Nullable com.google.gson.JsonObject readConditionalAdvancement(@Nullable ICondition.IContext context, com.google.gson.JsonObject json) -
enhanceIngredientCodec
@Internal public static com.mojang.serialization.Codec<Ingredient> enhanceIngredientCodec(com.mojang.serialization.Codec<Ingredient> vanilla) -
ingredientToNetwork
@Internal public static <T extends Ingredient> boolean ingredientToNetwork(FriendlyByteBuf buffer, T ingredient) -
ingredientFromNetwork
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