Class QuadLighter
java.lang.Object
net.minecraftforge.client.model.lighting.QuadLighter
- Direct Known Subclasses:
 FlatQuadLighter,SmoothQuadLighter
Base class for all quad lighting providers.
 
 Contains all the shared elements needed for BakedQuad processing and defers lighting logic to inheritors.
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final float[]private final float[]private intprivate final BlockColorsprivate intprivate BlockAndTintGetterprivate final int[]private final byte[][]private final int[]private BlockPosprivate final float[][]private BlockStateprivate static final float[] - 
Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionprotected abstract floatcalculateBrightness(float[] position) protected abstract intcalculateLightmap(float[] position, byte[] normal) static floatcalculateShade(float normalX, float normalY, float normalZ, boolean constantAmbientLight) protected abstract voidcomputeLightingAt(BlockAndTintGetter level, BlockPos pos, BlockState state) private float[]getColorFast(int tintIndex) protected static intgetLightColor(BlockAndTintGetter level, BlockPos pos, BlockState state) Deprecated.final voidprocess(VertexConsumer consumer, PoseStack.Pose pose, BakedQuad quad, int overlay) final voidreset()final voidsetup(BlockAndTintGetter level, BlockPos pos, BlockState state)  
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Field Details
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WHITE
private static final float[] WHITE - 
colors
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currentHash
private int currentHash - 
level
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pos
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state
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cachedTintIndex
private int cachedTintIndex - 
cachedTintColor
private final float[] cachedTintColor - 
brightness
private final float[] brightness - 
lightmap
private final int[] lightmap - 
positions
private final float[][] positions - 
normals
private final byte[][] normals - 
packedLightmaps
private final int[] packedLightmaps 
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Constructor Details
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QuadLighter
 
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Method Details
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computeLightingAt
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calculateBrightness
protected abstract float calculateBrightness(float[] position)  - 
calculateLightmap
protected abstract int calculateLightmap(float[] position, byte[] normal)  - 
setup
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reset
public final void reset() - 
process
public final void process(VertexConsumer consumer, PoseStack.Pose pose, BakedQuad quad, int overlay)  - 
getColorFast
private float[] getColorFast(int tintIndex)  - 
calculateShade
public static float calculateShade(float normalX, float normalY, float normalZ, boolean constantAmbientLight)  - 
getLightColor
@Deprecated(since="1.20.1") protected static int getLightColor(BlockAndTintGetter level, BlockPos pos, BlockState state) Deprecated.Note: This method is subtly different thanLevelRenderer.getLightColor(BlockAndTintGetter, BlockState, BlockPos)as it only uses the state for querying if the state has emissive rendering but instead looks up the state at the given position for checking the light emission. 
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