Package net.minecraftforge.client
Class ClientCommandHandler
java.lang.Object
net.minecraftforge.client.ClientCommandHandler
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static com.mojang.brigadier.CommandDispatcher<CommandSourceStack>private static final org.apache.logging.log4j.Logger - 
Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionprivate static <S> voidcopy(com.mojang.brigadier.tree.CommandNode<S> sourceNode, com.mojang.brigadier.tree.CommandNode<S> resultNode) Creates a deep copy of the sourceNode while keeping the redirects referring to the old command treestatic com.mojang.brigadier.CommandDispatcher<CommandSourceStack>static ClientCommandSourceStackprivate static voidstatic voidinit()static com.mojang.brigadier.CommandDispatcher<SharedSuggestionProvider>mergeServerCommands(com.mojang.brigadier.CommandDispatcher<SharedSuggestionProvider> serverCommands, CommandBuildContext buildContext) static booleanrunCommand(String command) Always try to execute the cached parsing of a typed command as a clientside command. 
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Field Details
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LOGGER
private static final org.apache.logging.log4j.Logger LOGGER - 
commands
 
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Constructor Details
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ClientCommandHandler
public ClientCommandHandler() 
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Method Details
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init
public static void init() - 
handleClientPlayerLogin
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mergeServerCommands
@Internal public static com.mojang.brigadier.CommandDispatcher<SharedSuggestionProvider> mergeServerCommands(com.mojang.brigadier.CommandDispatcher<SharedSuggestionProvider> serverCommands, CommandBuildContext buildContext)  - 
getDispatcher
- Returns:
 - The command dispatcher for client side commands
 
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getSource
- Returns:
 - A 
ClientCommandSourceStackfor the player in the current client 
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copy
private static <S> void copy(com.mojang.brigadier.tree.CommandNode<S> sourceNode, com.mojang.brigadier.tree.CommandNode<S> resultNode) Creates a deep copy of the sourceNode while keeping the redirects referring to the old command tree- Parameters:
 sourceNode- the originalresultNode- the result
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runCommand
Always try to execute the cached parsing of a typed command as a clientside command. Requires that the execute field of the commands to be set to send to server so that they aren't treated as client command's that do nothing.Commands.performCommand(ParseResults, String)for reference- Parameters:
 command- the full command to execute, no preceding slash- Returns:
 falseleaves the message to be sent to the server, whiletruemeans it should be caught before LocalPlayer#sendCommand
 
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