- All Superinterfaces:
 
LootContextUser, Predicate<LootContext> 
- All Known Implementing Classes:
 
AllOfCondition, AnyOfCondition, BonusLevelTableCondition, CanToolPerformAction, CompositeLootItemCondition, ConditionReference, DamageSourceCondition, EntityHasScoreCondition, ExplosionCondition, InvertedLootItemCondition, LocationCheck, LootItemBlockStatePropertyCondition, LootItemEntityPropertyCondition, LootItemKilledByPlayerCondition, LootItemRandomChanceCondition, LootItemRandomChanceWithLootingCondition, LootTableIdCondition, MatchTool, TimeCheck, ValueCheckCondition, WeatherCheck 
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Nested Class Summary
Nested Classes
 
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Method Summary