Class ForgeHooks
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic interfaceprivate static class -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static ThreadLocal<Player>private static final Stringprivate static final Map<EntityType<? extends LivingEntity>,AttributeSupplier> private static final Lazy<Map<String,StructuresBecomeConfiguredFix.Conversion>> private static final org.apache.logging.log4j.Markerprivate static final org.apache.logging.log4j.Loggerprivate static final ThreadLocal<Deque<ForgeHooks.LootTableContext>>private static final String(package private) static final Patternprivate static final Map<Holder.Reference<Item>,Integer> private static final org.apache.logging.log4j.Marker -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic booleancanContinueUsing(@NotNull ItemStack from, @NotNull ItemStack to) static booleancanEntityDestroy(Level level, BlockPos pos, LivingEntity entity) static booleanstatic <T> voiddeserializeTagAdditions(List<TagEntry> list, com.google.gson.JsonObject json, List<TagEntry> allList) static voiddropXpForBlock(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack) static StringencodeLifecycle(com.mojang.serialization.Lifecycle lifecycle) static com.google.common.collect.Multimap<Attribute,AttributeModifier> getAttributeModifiers(ItemStack stack, EquipmentSlot equipmentSlot, com.google.common.collect.Multimap<Attribute, AttributeModifier> attributes) Hook to fireItemAttributeModifierEvent.static Map<EntityType<? extends LivingEntity>,AttributeSupplier> Deprecated.static intgetBurnTime(ItemStack stack, @Nullable RecipeType<?> recipeType) Gets the burn time of this itemstack.static Playerstatic @NotNull ItemStackgetCraftingRemainingItem(@NotNull ItemStack stack) static @Nullable CriticalHitEventgetCriticalHit(Player player, Entity target, boolean vanillaCritical, float damageModifier) static @Nullable StringgetDefaultCreatorModId(@NotNull ItemStack itemStack) Used as the default implementation ofIForgeItem.getCreatorModId(net.minecraft.world.item.ItemStack).static doublegetEntityVisibilityMultiplier(LivingEntity entity, Entity lookingEntity, double originalMultiplier) static intgetLootingLevel(Entity target, @Nullable Entity killer, @Nullable DamageSource cause) static intgetLootingLevel(LivingEntity target, @Nullable DamageSource cause, int level) private static ForgeHooks.LootTableContextstatic org.apache.commons.lang3.function.TriFunction<ResourceLocation,com.google.gson.JsonElement, ResourceManager, Optional<LootTable>> getLootTableDeserializer(com.google.gson.Gson gson, String directory) static ItemStackgetProjectile(LivingEntity entity, ItemStack projectileWeaponItem, ItemStack projectile) Hook to fireLivingGetProjectileEvent.private static StringgetRawText(Component message) static @Nullable EntityDataSerializer<?>getSerializer(int id, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) static intgetSerializerId(EntityDataSerializer<?> serializer, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) static @NotNull ChatDecoratorgetTagFromVanillaTier(Tiers tier) static FluidTypegetVanillaFluidType(Fluid fluid) Returns a vanilla fluid type for the given fluid.static booleanhasNoElements(Ingredient ingredient) static booleanisCorrectToolForDrops(@NotNull BlockState state, @NotNull Player player) isLivingOnLadder(@NotNull BlockState state, @NotNull Level level, @NotNull BlockPos pos, @NotNull LivingEntity entity) static LootTableloadLootTable(com.google.gson.Gson gson, ResourceLocation name, com.google.gson.JsonElement data, boolean custom) static @Nullable MobEffectloadMobEffect(CompoundTag nbt, String key, @Nullable MobEffect fallback) private static StringmakePackFormatKey(PackType packType) static voidDeprecated.modifyLoot(List<ItemStack> list, LootContext context) Deprecated.static it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>modifyLoot(ResourceLocation lootTableId, it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> generatedLoot, LootContext context) Handles the modification of loot table drops via the registered Global Loot Modifiers, so that custom effects can be processed.static ComponentnewChatWithLinks(String string) static ComponentnewChatWithLinks(String string, boolean allowMissingHeader) static booleanonAnvilChange(AnvilMenu container, @NotNull ItemStack left, @NotNull ItemStack right, Container outputSlot, String name, int baseCost, Player player) static floatonAnvilRepair(Player player, @NotNull ItemStack output, @NotNull ItemStack left, @NotNull ItemStack right) static intonBlockBreakEvent(Level level, GameType gameType, ServerPlayer entityPlayer, BlockPos pos) static @Nullable GameTypeonChangeGameType(Player player, GameType currentGameType, GameType newGameType) static Collection<CreativeModeTab>onCheckCreativeTabs(CreativeModeTab... vanillaTabs) static voidonCropsGrowPost(Level level, BlockPos pos, BlockState state) static booleanonCropsGrowPre(Level level, BlockPos pos, BlockState state, boolean def) static voidonDifficultyChange(Difficulty difficulty, Difficulty oldDifficulty) static voidonEmptyClick(Player player, InteractionHand hand) static voidonEmptyLeftClick(Player player) static voidonEntityEnterSection(Entity entity, long packedOldPos, long packedNewPos) static booleanonFarmlandTrample(Level level, BlockPos pos, BlockState state, float fallDistance, Entity entity) static intonGrindstoneChange(@NotNull ItemStack top, @NotNull ItemStack bottom, Container outputSlot, int xp) static booleanonGrindstoneTake(Container inputSlots, ContainerLevelAccess access, Function<Level, Integer> xpFunction) static InteractionResultonInteractEntity(Player player, Entity entity, InteractionHand hand) static InteractionResultonInteractEntityAt(Player player, Entity entity, HitResult ray, InteractionHand hand) static InteractionResultonInteractEntityAt(Player player, Entity entity, Vec3 vec3d, InteractionHand hand) static InteractionResultonItemRightClick(Player player, InteractionHand hand) static booleanonItemStackedOn(ItemStack carriedItem, ItemStack stackedOnItem, Slot slot, ClickAction action, Player player, SlotAccess carriedSlotAccess) onLeftClickBlock(Player player, BlockPos pos, Direction face) static booleanonLivingAttack(LivingEntity entity, DamageSource src, float amount) static LivingChangeTargetEventonLivingChangeTarget(LivingEntity entity, LivingEntity originalTarget, LivingChangeTargetEvent.ILivingTargetType targetType) static floatonLivingDamage(LivingEntity entity, DamageSource src, float amount) static booleanonLivingDeath(LivingEntity entity, DamageSource src) static booleanonLivingDrops(LivingEntity entity, DamageSource source, Collection<ItemEntity> drops, int lootingLevel, boolean recentlyHit) static @org.jetbrains.annotations.Nullable float[]onLivingFall(LivingEntity entity, float distance, float damageMultiplier) static floatonLivingHurt(LivingEntity entity, DamageSource src, float amount) static voidonLivingJump(LivingEntity entity) static LivingKnockBackEventonLivingKnockBack(LivingEntity target, float strength, double ratioX, double ratioZ) static booleanonLivingTick(LivingEntity entity) static booleanonLivingUseTotem(LivingEntity entity, DamageSource damageSource, ItemStack totem, InteractionHand hand) static intonNoteChange(Level level, BlockPos pos, BlockState state, int old, int _new) static InteractionResultonPlaceItemIntoWorld(@NotNull UseOnContext context) static booleanonPlayerAttack(LivingEntity entity, DamageSource src, float amount) static booleanonPlayerAttackTarget(Player player, Entity target) static @Nullable ItemEntityonPlayerTossEvent(@NotNull Player player, @NotNull ItemStack item, boolean includeName) onRightClickBlock(Player player, InteractionHand hand, BlockPos pos, BlockHitResult hitVec) static @Nullable ComponentonServerChatSubmittedEvent(ServerPlayer player, String plain, Component decorated) static ShieldBlockEventonShieldBlock(LivingEntity blocker, DamageSource source, float blocked) static booleanonTravelToDimension(Entity entity, ResourceKey<Level> dimension) static booleanonVanillaGameEvent(Level level, GameEvent vanillaEvent, Vec3 pos, GameEvent.Context context) static com.mojang.serialization.LifecycleparseLifecycle(String lifecycle) static StringprefixNamespace(ResourceLocation registryKey) This method is used to prefix the path, where elements of the associated registry are stored, with their namespace, if it is not minecraftstatic voidreadAdditionalLevelSaveData(CompoundTag rootTag, LevelStorageSource.LevelDirectory levelDirectory) static StringreadPoolName(com.google.gson.JsonObject json) readTypedPackFormats(com.google.gson.JsonObject json) static voidsaveMobEffect(CompoundTag nbt, String key, MobEffect effect) static voidsetCraftingPlayer(Player player) static booleanshouldSuppressEnderManAnger(EnderMan enderMan, Player player, ItemStack mask) static voidstatic <T> HolderLookup.RegistryLookup<T>wrapRegistryLookup(HolderLookup.RegistryLookup<T> lookup) static voidwriteAdditionalLevelSaveData(WorldData worldData, CompoundTag levelTag) static voidwriteTypedPackFormats(com.google.gson.JsonObject json, PackMetadataSection section)
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Field Details
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LOGGER
private static final org.apache.logging.log4j.Logger LOGGER -
FORGEHOOKS
private static final org.apache.logging.log4j.Marker FORGEHOOKS -
WORLDPERSISTENCE
private static final org.apache.logging.log4j.Marker WORLDPERSISTENCE -
URL_PATTERN
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craftingPlayer
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lootContext
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VANILLA_BURNS
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VANILLA_DIMS
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DIMENSIONS_KEY
- See Also:
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SEED_KEY
- See Also:
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FORGE_ATTRIBUTES
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FORGE_CONVERSION_MAP
private static final Lazy<Map<String,StructuresBecomeConfiguredFix.Conversion>> FORGE_CONVERSION_MAP
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Constructor Details
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ForgeHooks
public ForgeHooks()
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Method Details
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canContinueUsing
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isCorrectToolForDrops
public static boolean isCorrectToolForDrops(@NotNull @NotNull BlockState state, @NotNull @NotNull Player player) -
onItemStackedOn
public static boolean onItemStackedOn(ItemStack carriedItem, ItemStack stackedOnItem, Slot slot, ClickAction action, Player player, SlotAccess carriedSlotAccess) -
onDifficultyChange
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onLivingChangeTarget
public static LivingChangeTargetEvent onLivingChangeTarget(LivingEntity entity, LivingEntity originalTarget, LivingChangeTargetEvent.ILivingTargetType targetType) -
onLivingTick
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onLivingAttack
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onPlayerAttack
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onLivingKnockBack
public static LivingKnockBackEvent onLivingKnockBack(LivingEntity target, float strength, double ratioX, double ratioZ) -
onLivingUseTotem
public static boolean onLivingUseTotem(LivingEntity entity, DamageSource damageSource, ItemStack totem, InteractionHand hand) -
onLivingHurt
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onLivingDamage
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onLivingDeath
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onLivingDrops
public static boolean onLivingDrops(LivingEntity entity, DamageSource source, Collection<ItemEntity> drops, int lootingLevel, boolean recentlyHit) -
onLivingFall
@Nullable public static @org.jetbrains.annotations.Nullable float[] onLivingFall(LivingEntity entity, float distance, float damageMultiplier) -
getLootingLevel
public static int getLootingLevel(Entity target, @Nullable @Nullable Entity killer, @Nullable @Nullable DamageSource cause) -
getLootingLevel
public static int getLootingLevel(LivingEntity target, @Nullable @Nullable DamageSource cause, int level) -
getEntityVisibilityMultiplier
public static double getEntityVisibilityMultiplier(LivingEntity entity, Entity lookingEntity, double originalMultiplier) -
isLivingOnLadder
public static Optional<BlockPos> isLivingOnLadder(@NotNull @NotNull BlockState state, @NotNull @NotNull Level level, @NotNull @NotNull BlockPos pos, @NotNull @NotNull LivingEntity entity) -
onLivingJump
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onPlayerTossEvent
@Nullable public static @Nullable ItemEntity onPlayerTossEvent(@NotNull @NotNull Player player, @NotNull @NotNull ItemStack item, boolean includeName) -
onVanillaGameEvent
public static boolean onVanillaGameEvent(Level level, GameEvent vanillaEvent, Vec3 pos, GameEvent.Context context) -
getRawText
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onServerChatSubmittedEvent
@Nullable public static @Nullable Component onServerChatSubmittedEvent(ServerPlayer player, String plain, Component decorated) -
getServerChatSubmittedDecorator
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newChatWithLinks
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newChatWithLinks
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dropXpForBlock
public static void dropXpForBlock(BlockState state, ServerLevel level, BlockPos pos, ItemStack stack) -
onBlockBreakEvent
public static int onBlockBreakEvent(Level level, GameType gameType, ServerPlayer entityPlayer, BlockPos pos) -
onPlaceItemIntoWorld
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onAnvilChange
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onAnvilRepair
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onGrindstoneChange
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onGrindstoneTake
public static boolean onGrindstoneTake(Container inputSlots, ContainerLevelAccess access, Function<Level, Integer> xpFunction) -
setCraftingPlayer
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getCraftingPlayer
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getCraftingRemainingItem
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onPlayerAttackTarget
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onTravelToDimension
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onInteractEntityAt
public static InteractionResult onInteractEntityAt(Player player, Entity entity, HitResult ray, InteractionHand hand) -
onInteractEntityAt
public static InteractionResult onInteractEntityAt(Player player, Entity entity, Vec3 vec3d, InteractionHand hand) -
onInteractEntity
public static InteractionResult onInteractEntity(Player player, Entity entity, InteractionHand hand) -
onItemRightClick
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onLeftClickBlock
public static PlayerInteractEvent.LeftClickBlock onLeftClickBlock(Player player, BlockPos pos, Direction face) -
onRightClickBlock
public static PlayerInteractEvent.RightClickBlock onRightClickBlock(Player player, InteractionHand hand, BlockPos pos, BlockHitResult hitVec) -
onEmptyClick
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onEmptyLeftClick
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onChangeGameType
@Nullable public static @Nullable GameType onChangeGameType(Player player, GameType currentGameType, GameType newGameType) - Returns:
- null if game type should not be changed, desired new GameType otherwise
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getLootTableContext
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getLootTableDeserializer
public static org.apache.commons.lang3.function.TriFunction<ResourceLocation,com.google.gson.JsonElement, getLootTableDeserializerResourceManager, Optional<LootTable>> (com.google.gson.Gson gson, String directory) -
loadLootTable
public static LootTable loadLootTable(com.google.gson.Gson gson, ResourceLocation name, com.google.gson.JsonElement data, boolean custom) -
readPoolName
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getVanillaFluidType
Returns a vanilla fluid type for the given fluid.- Parameters:
fluid- the fluid looking for its type- Returns:
- the type of the fluid if vanilla
- Throws:
RuntimeException- if the fluid is not a vanilla one
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getTagFromVanillaTier
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onCheckCreativeTabs
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onCropsGrowPre
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onCropsGrowPost
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getCriticalHit
@Nullable public static @Nullable CriticalHitEvent getCriticalHit(Player player, Entity target, boolean vanillaCritical, float damageModifier) -
getAttributeModifiers
public static com.google.common.collect.Multimap<Attribute,AttributeModifier> getAttributeModifiers(ItemStack stack, EquipmentSlot equipmentSlot, com.google.common.collect.Multimap<Attribute, AttributeModifier> attributes) Hook to fireItemAttributeModifierEvent. Modders should useItemStack.getAttributeModifiers(EquipmentSlot)instead. -
getProjectile
public static ItemStack getProjectile(LivingEntity entity, ItemStack projectileWeaponItem, ItemStack projectile) Hook to fireLivingGetProjectileEvent. Returns the ammo to be used. -
getDefaultCreatorModId
@Nullable public static @Nullable String getDefaultCreatorModId(@NotNull @NotNull ItemStack itemStack) Used as the default implementation ofIForgeItem.getCreatorModId(net.minecraft.world.item.ItemStack). Call that method instead. -
onFarmlandTrample
public static boolean onFarmlandTrample(Level level, BlockPos pos, BlockState state, float fallDistance, Entity entity) -
onNoteChange
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hasNoElements
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deserializeTagAdditions
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getSerializer
@Nullable public static @Nullable EntityDataSerializer<?> getSerializer(int id, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) -
getSerializerId
public static int getSerializerId(EntityDataSerializer<?> serializer, CrudeIncrementalIntIdentityHashBiMap<EntityDataSerializer<?>> vanilla) -
canEntityDestroy
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getBurnTime
Gets the burn time of this itemstack. -
updateBurns
public static void updateBurns() -
modifyLoot
Deprecated.All loot table drops should be passed to this function so that mod added effects (e.g. smelting enchantments) can be processed.- Parameters:
list- The loot generatedcontext- The loot context that generated that loot- Returns:
- The modified list
- Implementation Note:
- This method will use the unknown loot table marker when redirecting.
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modifyLoot
public static it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> modifyLoot(ResourceLocation lootTableId, it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> generatedLoot, LootContext context) Handles the modification of loot table drops via the registered Global Loot Modifiers, so that custom effects can be processed.All loot-table generated loot should be passed to this function.
- Parameters:
lootTableId- The ID of the loot table currently being queriedgeneratedLoot- The loot generated by the loot tablecontext- The loot context that generated the loot, unmodified- Returns:
- The modified list of drops
- API Note:
- The given context will be modified by this method to also store the ID of the loot table being queried.
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getModPacks
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getModPacksWithVanilla
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getAttributesView
@Deprecated public static Map<EntityType<? extends LivingEntity>,AttributeSupplier> getAttributesView()Deprecated.FOR INTERNAL USE ONLY, DO NOT CALL DIRECTLY -
modifyAttributes
Deprecated.FOR INTERNAL USE ONLY, DO NOT CALL DIRECTLY -
onEntityEnterSection
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onShieldBlock
public static ShieldBlockEvent onShieldBlock(LivingEntity blocker, DamageSource source, float blocked) -
writeAdditionalLevelSaveData
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readAdditionalLevelSaveData
@Internal public static void readAdditionalLevelSaveData(CompoundTag rootTag, LevelStorageSource.LevelDirectory levelDirectory) - Parameters:
rootTag- Level data file contents.levelDirectory- Level currently being loaded.
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encodeLifecycle
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parseLifecycle
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saveMobEffect
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loadMobEffect
@Nullable public static @Nullable MobEffect loadMobEffect(CompoundTag nbt, String key, @Nullable @Nullable MobEffect fallback) -
shouldSuppressEnderManAnger
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readTypedPackFormats
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writeTypedPackFormats
public static void writeTypedPackFormats(com.google.gson.JsonObject json, PackMetadataSection section) -
makePackFormatKey
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prefixNamespace
This method is used to prefix the path, where elements of the associated registry are stored, with their namespace, if it is not minecraft
This rules conflicts with equal paths out. If for example the mod
fancy_cheeseadds a registry namedcheeses, but the modawesome_cheesealso adds a registry calledcheeses, they are going to have the same pathcheeses, just with different namespaces. Ifadditional_cheesewants to add additional cheese toawesome_cheese, but notfancy_cheese, it can not differentiate both. Both paths will look likedata/additional_cheese/cheeses.The fix, which is applied here prefixes the path of the registry with the namespace, so
fancy_cheese's registry stores its elements indata/<namespace>/fancy_cheese/cheesesandawesome_cheese's registry stores its elements indata/namespace/awesome_cheese/cheeses- Parameters:
registryKey- key of the registry- Returns:
- path of the registry key. Prefixed with the namespace if it is not "minecraft"
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wrapRegistryLookup
@Internal public static <T> HolderLookup.RegistryLookup<T> wrapRegistryLookup(HolderLookup.RegistryLookup<T> lookup)
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modifyLoot(ResourceLocation, ObjectArrayList, LootContext)instead.