Package net.minecraftforge.event.entity.living
package net.minecraftforge.event.entity.living
-
ClassDescriptionThis event is fired when an
Animal
is tamed.BabyEntitySpawnEvent is fired just before a baby entity is about to be spawned.This event is fired on the forge bus before an Enderman detects that a player is looking at them.LivingAttackEvent is fired when a living Entity is attacked.This event allows you to change the target an entity has.A living target type indicates what kind of system caused a change of targets.This enum contains two default living target types.LivingConversionEvent.Post is triggered when an entity is replacing itself with another entity.LivingConversionEvent.Pre is triggered when an entity is trying to replace itself with another entity This event may trigger every tick even if it was cancelled last tick for entities like Zombies and Hoglins.LivingDamageEvent is fired just before damage is applied to entity.
At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
This event is fired whenever an Entity is damaged inLivingEntity#actuallyHurt(DamageSource, float)
andPlayer#actuallyHurt(DamageSource, float)
.
This event is fired via theForgeHooks.onLivingDamage(LivingEntity, DamageSource, float)
.
LivingDamageEvent.source
contains the DamageSource that caused this Entity to be hurt.LivingDeathEvent is fired when an Entity dies.Fired when the ender dragon or wither attempts to destroy a block and when ever a zombie attempts to break a door.LivingDropsEvent is fired when an Entity's death causes dropped items to appear.
This event is fired whenever an Entity dies and drops items inLivingEntity.die(DamageSource)
.
This event is fired via theForgeHooks.onLivingDrops(LivingEntity, DamageSource, Collection, int, boolean)
.
LivingDropsEvent.source
contains the DamageSource that caused the drop to occur.
LivingDropsEvent.drops
contains the ArrayList of EntityItems that will be dropped.
LivingDropsEvent.lootingLevel
contains the amount of loot that will be dropped.
LivingDropsEvent.recentlyHit
determines whether the Entity doing the drop has recently been damaged.
This event isCancelable
.
If this event is canceled, the Entity does not drop anything.
This event does not have a result.Fired after an item has fully finished being used.Fired when a player starts 'using' an item, typically when they hold right mouse.Fired when a player stops using an item without the use duration timing out.Fired every tick that a player is 'using' an item, seeLivingEntityUseItemEvent.Start
for info.LivingEquipmentChangeEvent
is fired when the Equipment of a Entity changes.LivingEvent is fired whenever an event involving aLivingEntity
occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
All children of this event are fired on theMinecraftForge.EVENT_BUS
.LivingJumpEvent is fired when an Entity jumps.
This event is fired whenever an Entity jumps inLivingEntity#jumpFromGround()
,MagmaCube#jumpFromGround()
, andHorse#jumpFromGround()
.
This event is fired via theForgeHooks.onLivingJump(LivingEntity)
.
This event is notCancelable
.
This event does not have a result.LivingUpdateEvent is fired when a LivingEntity is ticked inLivingEntity.tick()
.Event for when an entity drops experience on its death, can be used to change the amount of experience points dropped or completely prevent dropping of experience by canceling the event.LivingFallEvent is fired when an Entity is set to be falling.
This event is fired whenever an Entity is set to fall inLivingEntity.causeFallDamage(float, float, DamageSource)
.
This event is fired via theForgeHooks.onLivingFall(LivingEntity, float, float)
.
LivingFallEvent.distance
contains the distance the Entity is to fall.This event is fired when a living entity attempts to get a projectile with theLivingEntity.getProjectile(ItemStack)
method.LivingHealEvent is fired when an Entity is set to be healed.LivingHurtEvent is fired when an Entity is set to be hurt.LivingKnockBackEvent is fired when a living entity is about to be knocked back.Fired when an Entity attempts to use a totem to prevent its death.This event is fired when an interaction between aLivingEntity
andMobEffectInstance
happens.This event is fired when a newMobEffectInstance
is added to an entity.This event is fired to check if aMobEffectInstance
can be applied to an entity.This event is fired when aMobEffectInstance
expires on an entity.This Event is fired when aMobEffect
is about to get removed from an Entity.The subclasses of this event are fired whenever a mob performs a spawning-related action.This event is fired fromMob.checkDespawn()
.
It fires once per tick per mob that is attempting to despawn.
It is not fired if the mob is persistent (meaning it may not despawn).This event is fired beforeMob.finalizeSpawn(net.minecraft.world.level.ServerLevelAccessor, net.minecraft.world.DifficultyInstance, net.minecraft.world.entity.MobSpawnType, net.minecraft.world.entity.SpawnGroupData, net.minecraft.nbt.CompoundTag)
is called.
This allows mods to control mob initialization.
In vanilla code, this event is injected by a transformer and not via patch, so calls cannot be traced via call hierarchy (it is not source-visible).Fires after Potion Color Calculation.The ShieldBlockEvent is fired when an entity successfully blocks with a shield.
Cancelling this event will have the same impact as if the shield was not eligible to block.
The damage blocked cannot be set lower than zero or greater than the original value.
Note: The shield item stack "should" be available fromLivingEntity.getUseItem()
at least for players.ZombieEvent is fired whenever a zombie is spawned for aid.SummonAidEvent is fired when a Zombie Entity is summoned.