Class ChunkRenderDispatcher
java.lang.Object
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher
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Nested Class Summary
Modifier and TypeClassDescription(package private) static enum
static class
class
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Field Summary
Modifier and TypeFieldDescriptionprivate Vec3
private final Executor
(package private) final ChunkBufferBuilderPack
private int
private final Queue<ChunkBufferBuilderPack>
private int
(package private) ClientLevel
private static final org.slf4j.Logger
private final ProcessorMailbox<Runnable>
private static final int
private static final int
(package private) final LevelRenderer
private int
private final Queue<ChunkRenderDispatcher.RenderChunk.ChunkCompileTask>
private static final VertexFormat
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Constructor Summary
ConstructorDescriptionChunkRenderDispatcher
(ClientLevel p_194405_, LevelRenderer p_194406_, Executor p_194407_, boolean p_194408_, ChunkBufferBuilderPack p_194409_) ChunkRenderDispatcher
(ClientLevel p_194405_, LevelRenderer p_194406_, Executor p_194407_, boolean p_194408_, ChunkBufferBuilderPack p_194409_, int countRenderBuilders) -
Method Summary
Modifier and TypeMethodDescriptionvoid
private void
void
dispose()
int
getStats()
int
int
boolean
pollTask()
void
rebuildChunkSync
(ChunkRenderDispatcher.RenderChunk p_200432_, RenderRegionCache p_200433_) private void
runTask()
void
void
void
setLevel
(ClientLevel p_194411_) void
uploadChunkLayer
(BufferBuilder.RenderedBuffer p_234451_, VertexBuffer p_234452_)
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Field Details
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LOGGER
private static final org.slf4j.Logger LOGGER -
MAX_WORKERS_32_BIT
private static final int MAX_WORKERS_32_BIT- See Also:
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VERTEX_FORMAT
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MAX_HIGH_PRIORITY_QUOTA
private static final int MAX_HIGH_PRIORITY_QUOTA- See Also:
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toBatchHighPriority
private final PriorityBlockingQueue<ChunkRenderDispatcher.RenderChunk.ChunkCompileTask> toBatchHighPriority -
toBatchLowPriority
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highPriorityQuota
private int highPriorityQuota -
freeBuffers
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toUpload
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toBatchCount
private volatile int toBatchCount -
freeBufferCount
private volatile int freeBufferCount -
fixedBuffers
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mailbox
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executor
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level
ClientLevel level -
renderer
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camera
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Constructor Details
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ChunkRenderDispatcher
public ChunkRenderDispatcher(ClientLevel p_194405_, LevelRenderer p_194406_, Executor p_194407_, boolean p_194408_, ChunkBufferBuilderPack p_194409_) -
ChunkRenderDispatcher
public ChunkRenderDispatcher(ClientLevel p_194405_, LevelRenderer p_194406_, Executor p_194407_, boolean p_194408_, ChunkBufferBuilderPack p_194409_, int countRenderBuilders)
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Method Details
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setLevel
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runTask
private void runTask() -
pollTask
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getStats
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getToBatchCount
public int getToBatchCount() -
getToUpload
public int getToUpload() -
getFreeBufferCount
public int getFreeBufferCount() -
setCamera
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getCameraPosition
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uploadAllPendingUploads
public void uploadAllPendingUploads() -
rebuildChunkSync
public void rebuildChunkSync(ChunkRenderDispatcher.RenderChunk p_200432_, RenderRegionCache p_200433_) -
blockUntilClear
public void blockUntilClear() -
schedule
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uploadChunkLayer
public CompletableFuture<Void> uploadChunkLayer(BufferBuilder.RenderedBuffer p_234451_, VertexBuffer p_234452_) -
clearBatchQueue
private void clearBatchQueue() -
isQueueEmpty
public boolean isQueueEmpty() -
dispose
public void dispose()
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